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One of the main criticism of conventional rehabilitation is its deficiency in eliciting patient involvement and engagement which leads to poor outcome. The monotonous nature of rehabilitation requires the repetition of movements. Even though these repetitions can be demotivating, they are critical to the patient's therapy. Virtual reality and games are considered to address this issue, where a virtual...
A hand home-based rehabilitation system which is interactive, portable and affordable, equipped with the ability in qualitative and quantitative diagnosis on muscle performance and strength is reported in this paper. The therapy system utilizes the concept of game-based therapy which aims to develop interest of patient. The hardware input module has a compact joypad input design with wireless connectivity...
Ant colony optimization (ACO) technique is proposed to solve the mobile robot path planning (MRPP) problem. In order to demonstrate the effectiveness of ACO in solving the MRPP problem, several maps of varying complexity used by an earlier researcher is used for evaluation. Each map consists of static obstacles in different arrangements. Besides that, each map has a grid representation with an equal...
Traditional rehabilitation suffers from aplenty downfalls; they are costly and time consuming. Robotic rehabilitation has the potential to be a better substitute. Recent evidence suggests that there is a pressing need to employ the patient muscle effort to control the assistive robot, otherwise the patient may fully depend on the robot, and this leads to slackness and deteriorated muscle functionalities...
Robotic rehabilitation is overtaking traditional rehabilitation, since it ensures exercises are practiced accurately with flexibility in the degree of assistance that the patients require. Nevertheless, robotics rehabilitation is automatic and can become monotonous, hence, disengage the patient. Although Serious Games are an excellent approach to engaging the patients in robotics rehabilitation with...
Robotic Rehabilitation is a prominent rehabilitation tool that provides comprehensive repetitive tasks, diversity and feedback for cost efficiency with quantitative measurement of human motor performances substituting the conventional physiotherapy. However, the current literature has a paucity of robotic devices assessment on the human motor performances with different handedness. Therefore, this...
The increasing aging and disabled population has necessitated for a more effective and efficient assistance and rehabilitation. Powered Exoskeletons are wearable robots that can be attached to the disabled limb with the goal of adding power to and rectifying the limb functionality. This research proposes an EMG-based upper limb exoskeleton that is built on a fuzzy controller with incorporation of...
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