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The requirements of the test paper are analyzed in details. The mathematical model of intelligent test paper generation system is set up. The method of test paper auto-generation based on general discrete particle swarm optimization is proposed.
Although use of information technology (IT) is common in classrooms, some teachers are resistant to new technologies as supportive teaching tools. This study proposes a causal model for investigating teacher acceptance of technology. Policy recommendations for school administrators and government agencies are also presented in this article. This study received 258 effective replies from teachers at...
In the thesis, the author focuses on the empirical study of the reform on the translation teaching with a computer-assisted mode. It mainly shows the great impacts on the learners' learning caused by this total new mode in translation teaching.
This article illustrates college sports management system and its characteristics, and also put forward some issues on implementation of college sports computer application management system. Meanwhile, the paper presents the ideas on the application of computer management according to the trend of development in colleges' managements.
Personalized service is a way of network information services. According to the users' setting and with the help of computers and network technology, personalized service collects, arranges and catalogues informational resources; at the same time, it supplies and recommends related information to users, in order to satisfy their desire for particular information. Information push service is an active...
Learning forum, as Web-based education, is a popular research and development domain in educational technology. In recent years, a number of research groups have put a lot of efforts in developing suitable methodologies, approaches, tools, and practical systems to support Web-based education. There were also several introductory and papers covering the ontology or semantic annotation. However, there...
No matter how good a computer player is, given enough time human players may learn to adapt to the strategy used, and routinely defeat the computer player. A challenging task is to mimic this human ability to adapt, and create a computer player that can adapt to its opposition's strategy. By having an adaptive strategy for a computer player, the challenge it provides is ongoing. Additionally, a computer...
With the popularization of network and the demand of distance education, question answering system becomes an important part in network teaching. Through analyzing defects of the existing question answering system, the paper advances a model of automatic question answering system which based on natural language processing. Based on this model, the paper introduces application theory and framework...
The BITQAP question answering platform is ontology-based semantic question answering system. In ldquoComputer Organization and Architecturerdquo course, we apply the platform as CAI tools to answer questions. In the paper, we proposed methods to extract the concepts and relations from course corpus. Term extraction is the first step of ontology learning. The Chinese domain terms have three features:...
Based on the clustering technology in data mining, we aimed to establish a new schoolwork identifying mechanism. In order to let the normal answer can adapt to actual situations better, we first generalized the normal answer, and then calculated the similarity between every sample and normal answer, as well as similar degree between school works. Based on the similarity, we clustered all school work...
In this study, we propose a new Web-based associative language learning system, called ALL It assumes that word association exercise and associative information about words would be useful for vocabulary learning and improving associative ability. For this, word association sources are used, and a graph theory and a graph clustering are employed as suitable tools for organizing the data structure...
We describe Glosser, a system that supports students in writing essays by 1) scaffolding their reflection with trigger questions, and 2) using text mining techniques to provide content clues that can help answer those questions. A comparison with other computer generated feedback and scorings systems is provided to explain the novelty of the approach. We evaluate the system with Wiki pages produced...
Advances in Internet connections speeds and computer hardware means that web content has grown richer and more interactive for users. One such area is Web3D which has seen the emergence of ISO standard technologies such as VRML (Virtual Reality Modeling Language) and its XML-based (eXtensible Markup Language) successor X3D(eXtensible 3D). X3D, in particular, presents opportunities for further integration...
The paper presents e-learning an system as a source of large datasets that can be analyzed by data mining techniques. Proposed data mining techniques can be used as a didactic content recommendation system, feedback tool, intrusion detection tools etc. All techniques are applied to make learning process more effective (taking into account time consuming aspects and resource usage). The paper describes...
This paper presents the use of full-context video to motivate and aid non-literate, first-time users of PCs to successfully navigate a computer application with minimal assistance. Following previous work focused on non-literate users, we observed that in spite of our subjects' understanding of the UI mechanics, they experienced barriers beyond illiteracy in interacting with the computer: lack of...
Less than 3% of the 145 million blind people living in developing countries are literate. This low literacy rate is partly due to the lack of trained teachers and the challenges associated with learning to write Braille on a traditional slate and stylus. These challenges include writing from right to left, writing mirrored images of letters, and receiving significantly delayed feedback. Extensive...
Computer centers in rural Indian public schools raise questions about the value of expensive modern technology in starkly poor environments. Arguments for or against spending on computers in low-income schools have appeared in policy circles, academia, teacher conferences, and philanthropic discussions, with passionate rhetoric from all sides. One shortcoming of the debate has been the absent voice...
This paper describes a study on electronic book (eBook) among Malaysian children. The main purpose of this study is to investigate the Malaysian children acceptance of three types of eBook readers (i.e. Plus, Comic, and Spiral). The acceptance study is based on users' perceptions on ease of use and usefulness of the three readers. As a result, majority of respondents do not give clear distinction...
Existing mobile language learning tools are Web-based and subject to connectivity disturbance that ensue in restricted use. The lack of research in the implementation of mobile language learning has ignited the motivation for this study. The proposed Multimedia Mobile Language Translation tool (MMLT), incorporating various multimedia elements such as image, video, sound and text to provide alternatives...
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