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Classroom teaching has always been a face to face interaction between students and teachers and here in the proposed system we would like to preserve this aspect of teaching with help of information and communication technology. We like to bring this quality along with the concept of geographical independence in a distributed system. Teleteaching as in any collaborative system is difficult to model...
There are a number of internet-based models of learning in use by educationalists. Pedagogical approaches vary. Some reflect a traditional distance learning approach whilst others have been developed to embrace the use of Web 2.0 and build on the potential offered by state of the art technological tools. The exponential growth of the use of social networks and online communities offers the potential...
Virtual classrooms will soon form part of students learning experiences. While many applications that allow for virtual collaborative classrooms to be held are emerging, issues such as security, privacy and jitter still remain to be fully addressed. Solutions that are suitable to Africa's current state of ICT infrastructure are also necessary to better address the current academic need in Africa....
In this essay, we present an experience held in a subject of Civil Engineering. The activity consists of the students integrating a virtual forum, which makes possible an exchange of ideas between them and the integration of concepts through problematic raised situations. In this way, we aim to perform a collaborative work as well as to develop critical thinking, and at the same time we face the students...
The purpose of this study was to investigate how to design an efficient collaborative learning model to develop a constructing consensus framework through CSCL. Our proposed mechanism employs binary tree structure and heterogeneous method to assign and organize the collaborative group. This study used the Web-based environment to carry out a series of collaborative learning activities and to facilitate...
Microsoft Researchpsilas Conference Experience Project (ConferenceXP) is an initiative of Microsoft Research exploring how to make wireless classrooms, advanced real-time collaboration, and distance learning a compelling experience by assuming the availability of emerging technologies, such as high-bandwidth networks, multicast, wireless devices and Tablet PCs. In this short paper, authors describe...
This paper proposed the collaborative work model of collaborative teaching platform based on virtual classroom; and given the architecture of the distance education platform based on multi-agent technology; and analyzed the key technology of building the platform based on FMS technology; finally, realized prototype. The results showed the prototype meets the design objectives.
With the rapid development of the Internet, Web2.0 as the next generation of networking services emphasizes social interaction and share of user-generated content in a collaborative environment. It has evolved and transferred the Internet into a platform by supporting rich digital media technology for the development of innovative business and educational applications. In conjunction with Web 3D technology,...
Second Life is an online virtual world that is gaining popularity in academic institutions as an alternative means for collaborative and distance education. However, the number of formal research efforts that assess the impacts of an educational experience in Second Life is limited. In this paper, we present the results of a pilot study that used a quasi-experimental pretest-posttest comparison groups...
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO system combines two approaches grounded in the constructive pedagogical stream, the Computer Supported Collaborative Learning and the Problem Based Learning, with the engaging and immersive formats of the videogames. It provides...
This paper presents our work on netUniversity web portal, an easy and competitive solution dedicated to the creation and management of pedagogical online content. netUniversity provides a wide diversity of pedagogical models based on IMS-LD, which offers the best adaptation of courses to the chosen pedagogy and learning style. Our tool gives teachers the possibility to edit their own pedagogical scenarios...
Shared and retrieval are used for knowledge exchange in learning-groups. Whether a student is willing to contribute knowledge to a shared system presents a educational dilemma: Each student saves time and energy by not contributing any information to the system and by using the system only to retrieve information which was contributed by others. But if all students use this strategy, then the system...
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