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The development of tele-operated experimentation and its provision to distance learners opens new dimensions of knowledge acquisition, particularly where experiments are the core elements of engineering education. The finalized EU-funded project PeTEX-Platform for e-Learning and Telemetric Experimentation has developed a prototype of an e-learning platform based on Moodle for the design and implementation...
This work presents a CSCL case study, for evaluating the Collage editor (an IMS-LD compliant authoring tool for collaboration scripts). 21 postgraduate students were guided to work in dyads and design their own CLFP-based collaboration scripts using Collage editor. The study objective was to provide additional evaluation data regarding the usability and efficiency of Collage editor as a tool for supporting...
This paper presents project 'Alfalab'. Alfalab is a collaborative frame work project of the Royal Netherlands Academy of Arts and Sciences (KNAW). It explores the success and fail factors for virtual research collaboration and supporting digital infrastructure in the Humanities. It does so by delivering a virtual research environment engineered through a virtual R&D collaborative and by drawing...
We have developed and deployed T-Buddy system which is a social networking platform that significantly enhances the students' comprehension of the class material by promoting collaborative learning outside the classroom setting. T-Buddy system includes an online forum for posting comments on specific research topics posted by the students as well as a socializing medium that allows students to add...
This study examined the relationship between engineering students' beliefs about intelligence and their self-efficacy for learning course material, their perceived use of deep learning strategies such as collaboration and knowledge building behaviors, and their course grade. Our results showed that self-efficacy, perceived use of collaborative learning strategies, and adaptive personal beliefs about...
ICPCNanoNet has created and launched an online electronic archive of nanoscience and nanotechnology (N&N) publications, where researchers can deposit their own peer-reviewed publications; and an online database for N&N researchers and organisations provide regular information on research expertise, capacities and initiatives with the purpose of promoting collaborative EU - RU research in the...
Technical support of collaborative creativity is a complex challenge because the interacting people usually have differing backgrounds or ways of thinking, and their collaboration is only weakly structured. We outline the heterogeneous characteristics of creative collaboration and its dimensions, and the barriers to be overcome. On this basis, five CSCW-oriented design heuristics have been derived:...
To date, digital tabletop research has predominantly focused on resolving fundamental software and hardware challenges introduced by this new interactive platform. Understanding not only what technical functionality a digital tabletop can provide, but also how appropriate that functionality is for different usage contexts is crucial in designing tables intended for use outside of the research lab...
Searching for knowledge is an essential problem that learners face while learning. In a ubiquitous learning environment, it is difficult for a learner to find the right knowledge in time even if the source of this knowledge is very near to his physical location. Therefore, this paper presents a personalized collaborative ubiquitous learning environment in order to support the learner while doing a...
The following topics are dealt with: digital business ecosystem; intelligent digital ecosystem; service-oriented collaborative system; self agent organization; e-learning ecosystem; security; privacy; health ecosystem; social network; trust and risk analysis and e-humanities.
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