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Nowadays there are games that involving a challenge and using a reward system are designed to solve problems in several areas. These games, called serious games, do not put aside the entertainment, although this is not their main purpose. Among the problems that can be solved or at least mitigated with the help of serious games, there are highlighted those involving health care and especially intellectual...
Thanks to the drastic proliferation of Internet, e-learning has been recognized as an effective media for various kinds of learners. However, the tremendous course materials in the Internet may make learners be confused in choosing their suitable course materials. In this paper, we propose an approach to construct an adaptive curriculum portfolio recommendation system. It offers tailored course materials...
Along with rapid development of information technology and the Internet, more and more universities begin to pay their attention to web-base teaching and invest heavily on it. But the effectiveness of web-based teaching doesn't achieve the anticipated result. This paper reviews various kinds of influential factors of web-based teaching effectiveness and constructs a two-level framework for effectiveness...
The introduction and rapid growth of social computing into educational practices has encouraged the development of the networked learning through a careful evaluation of the “social nature” of digital applications that implement interaction and collaboration among network users. This evolution is reflected in the Virtual Learning Environments (VLE) systems and supports the progress to online shared...
E-supply network coordination (e-SNC) is a new structure obtained by information technology, automation of different echelons' behavior, and the market globalization. The information flow and cooperation among echelons are two key drivers in SN. Here, supply network is considered as a collection of agent-mediated decision and coordination mechanisms in a Web-based environment. The proposed coordination...
The use of case studies in teaching software engineering has been steadily growing in recent years. Rich opportunities exist in both academia and industry to capture project data and turn it into learning opportunities. Unfortunately, no easy-to-use tool exists to help authors with the task of transforming un-edited material into an assembled, pre-packaged case. A recent project at Carnegie Mellon...
Patent information could extract technological, economical and legal value from patents in order to highlight specific features and provide insights into technological developments in specific fields. Patent map is a tool for making innovation decisions and acquainting the patent technology development from the facets. This paper introduced the concept, types and function of patent map. The design...
This article explores a practical and significant issue on how the public sector should create an effective motivation mechanism to promote actively participation in public decision-making process under the conditions of e-government. First of all, the paper analyses the negative effect of public participation and the significance to encourage citizens to participate under the conditions of e-government...
In order to realization electronic parts product appearance quality detection control, one kind of processor based on the intelligent knowledge automatic extraction and system intelligence modeling was presented. In the processor, wavelet-fuzzy technique and neural network technique are combined. Uses the fuzzy wavelet extraction image feature, and wavelet function is used as fuzzy membership function...
This paper presents a course model for teaching component-based software development (CBSD) in the software engineering undergraduate curriculum to deepen and broaden student comprehension of component software. All hands-on lab practices are designed with open-source software tools. The course endows students the precious experiences of making design decisions via comparative study, risk analysis,...
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