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The aim of educational systems is to assemble learning objects on a set of topics tailored to the goals and individual students' styles. Given the amount of available Learning Objects, the challenge of e-learning is to select the proper objects, define their relationships, and adapt their sequencing to the specific needs, objectives, and background of the student. This article describes the general...
This paper proposes a blended learning model for increasing competitiveness of SMEs and indirectly regional economies. It is based on a mix of in-class-workshops and on e-learning. The curriculum is tailored to specific industries (e.g. food) and adjusted to the needs of course participants. The needs are assessed through a due-diligence. Technology is the vector for implementing theories learned...
The e-learning maturity model (eMM) is a framework for quality improvement, by which institutions can assess and compare their capability to sustainably develop, deploy and support e-learning. This paper presents a three-dimensional (3D) approach to e-learning quality improvement. In the approach the eMM is applied in ldquodiagnosisrdquo phase as an assessment tool for e-learning process improvement...
As a result of information technology continuously growing, educators and training developers need not only rethink their approach to teaching and training but also decide how technology can support it. One issue for them is E-learning, also known as distance learning, online learning, web-based learning and so on. However, much of it is quantity research or system implementation. Educators make efforts...
Most researchers and experts in human computer interaction (HCI) and e-learning areas evaluate the system usability primarily based on user interfaces without paying much attention to the content of the site; e.g. course content. However, according to available usability models, the two important criteria of usability include user satisfaction and learnability which the former is related directly...
The aim of educational systems is to design a sequence of learning objects on a set of topics tailored to the learner's goals and individual properties. However, some of the main difficulties actual educational systems have to face is the generation of learning routes for multiple learners, the lack of an explicit management of time and resources or the synchronization of group activities. We claim...
Competition and management nowadays are central issue in the virtual universities. The competition in e-learning reflects the wider agendas of current practice of e-learning issues such as: organization, structure, institutional features even culture and jobs of e-learning institutions. What the appropriate in-house organizational characteristics are for the business competition of e-learning centers...
This paper will a provide a summary of the current effort in the UK, through the Joint Information Systems Committee(JISC) funded Design for Learning Programme, to synthesise the approaches of e-learning developers providing systems, services and associated tools, with e-learning researchers studying how these are employed to support effective teaching and learning.
Advances in Internet connections speeds and computer hardware means that web content has grown richer and more interactive for users. One such area is Web3D which has seen the emergence of ISO standard technologies such as VRML (Virtual Reality Modeling Language) and its XML-based (eXtensible Markup Language) successor X3D(eXtensible 3D). X3D, in particular, presents opportunities for further integration...
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