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This paper investigates the effectiveness of including questions within instructional multimedia content to improve student performance on a related programming assignment. An experiment was conducted where one set of students was provided with an instructional video without any embedded questions and another set of students was provided the same video with embedded questions. The findings of this...
Gamification is a new form of approach that is being looked into in the world of education. With its game elements that relates to the needs of the current generation of users whose life is entangled in the world of technology. Yet the use of technology is not a one size fits all deal; thus it is important to identify how certain gamification elements influences students. This is vital point that...
The popularity and influence of social media have been continuously expanding worldwide, and a similar trend is visible in educational settings. Social media tools have been reportedly used for a variety of educational purposes and in wide-ranging contexts, bridging formal and informal, as well as individual and collaborative learning. Currently, the trend is toward the integration of social media...
E-learning is a modern learning manner that fitting the learning features in information society. It carries out education and provides service in virtue of Internet, and it also broadens out the confine and concepts of study, transcending the meaning and extension of traditional training. This article analyzes the background of times which e-learning was produced, states its basic implication and...
As the ease of the information through the Internet increases, distance learning of many courses can now be made through Web. Many good web sites programmed from various educational institutions are now available for their students to download lecture notes, study Web-based material and attend Web-lectures. Some of them even have Web-based video lectures or seminars. However, there still exist problems...
E-Learning, based on the Internet platform in the area of education, is a completely new mode that students can learn through the network. Learning society based on entire peoplepsilas lifelong education system is a developing form of society where learning directs community livelihood, production and development. In this paper, the value and significance of constructing the learning society by the...
Typically, an e-learning environment comprises three basic components. First, there should be a learning management system which provides administrative functions for curriculum design, course content management, communication, discussion and assessment. Second, there should be a rich set of e-courses, in which information technologies are effectively used in content and instruction design. Third,...
E-Learning and experimental teaching, the former is a burgeoning and significant branch of the area of education, and the latter is a vital and practical means to combine knowledge and ability, theories and practice, to train the students?? basic skills and to cultivate their research ability. Based on the experimental teaching of the course of Automatic Control Theories and with the combination of...
With the advent of network and multimedia technology, the vital force is brought to reform of teaching modes on electrotechnics curriculum, such as the exploitation of multimedia courseware, the development of multimedia aided-instruction system based on campus network and so on. This paper presents the development process of E-learning platform on electrotechnics based on web. It will transform the...
If we are to learn from history, then, as innovators in the field of educational multimedia, we might learn from past visions. Starting with the unimaginably ancient past (1985) and continuing through the present day, wepsilall note how a technology, once arrived, differs from its predicted form. Ipsilall suggest that as we move from the days of exploratory microworlds, through shared virtual reality,...
Nowadays, many people started to produce personal web pages, and most web pages contain multimedia content. However, there are some problems with the design of web content, the web editor provided by web pages is very inconvenient, and there also exists the inconsistent problem on web content when the content had been accessed. To resolve these problems, we propose a multimedia on-line editing technique...
In the present there are many problems in the research of teaching and the application of E-Learning, like theories separated, theoretical basis indefinite, techniques used indiscriminately, interaction lacked, extension of the knowledge and dialectical thoughts insufficient etc. Therefore the ideal effect of knowledge extension could not be reached based on modern instructional theories. The paper...
E-learning concerns an education system based on computer and network technology and has become one of the most potential e-commerce business. As one kind of e-learning system, video-on-demand (VOD) learning system can offer learners additional approach to absorb new knowledge without the restriction of time and place. Many researches have proved that bandwidth is a key factor to commercialize VOD...
With the rapid development of information technology, the knowledge increases by the way of explosion, and the rapid updating of knowledge challenges the traditional education so as to appeal people to change the learning concepts and the learning methods. Internet, with its abundant resources, advanced technology and convenient way to obtain information, is favored by people. Web-based distance learning...
Instructor-learner interaction is one of the mostimportant elements in e-learning service environment, but lots of learning management system uses general bulletin board system as Q&A system, thus have many limitations supporting interactions between instructor and learner. In this paper, we identify the problem by analyzing the usage of Q&A system in Korea Digital University, and propose...
E-learning has evolved into an effective learning tool that complements traditional classroom learning. As a key element in e-learning, the provision of e-courses is essential to the learning effectiveness. This paper reports a pilot study on the pedagogy-driven approach to e-course development, where some critical success factors are identified. First, the appropriate use of information and communication...
The blended learning can be defined as integration between the traditional training and E-learning. In a context where the student is at the centre of the training process, the tools used to bring the knowledge and professional competence must be most appropriate for every kind of learning path. The mere summation of both traditional and up-to-date approaches however is not sufficient to face with...
New and innovative opportunities for teaching and learning are offered by MUVEs [multi user virtual environments]. Built on gaming technologies MUVEs are primarily a synchronous 3D social platform operating without goals and objectives wherein all content is user created and owned. They are increasingly being used by educators all around the globe as a new and more advanced platform for 3/4D data...
This paper is about the role of advanced educational tools in fundraising and presents a design solution meant to assess by comparative evaluation the human-machine and human-computer interactions in the case of the fundraising Robo-eLC. The software core of the gynoid robot and its elearning system have been re-modulated based on feedbacks from earlier prototype and integrated into a multimedia kiosk...
This paper presents the results of a small-scale research project carried out in an English Higher Education institution which aimed to identify teachers' understanding of 'accessible designs' in relation to pedagogical situations where electronic resources play a significant role. Initial research suggests that, whilst programmes of learning tend to be 'constructively aligned', 'accessibility' will...
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