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E-learning technology has been widely used in the academic institutes, to support the effectiveness and efficiency of the students' learning and the educators' teaching. However, how much the students community make a use of the e-learning technology, what type of e-learning methods are being mainly used by the students, as well as the barriers for enjoying the advantages of e-technology from the...
E-Learning has been a topic of increasing interest in recent years, effective E-Learning distributed environments should promote high cooperation. This paper proposes a novel E-Learning architecture along with an implementation approach to build efficient E-Learning applications. In this architecture, E-Learning infrastructure uses the Grid technology which chooses the best available resources for...
The aim of educational systems is to design a sequence of learning objects on a set of topics tailored to the learner's goals and individual properties. However, some of the main difficulties actual educational systems have to face is the generation of learning routes for multiple learners, the lack of an explicit management of time and resources or the synchronization of group activities. We claim...
The rapid development and the complexity of e-learning-based experiences require the use of methods and tools to evaluate them. The current work presents an evaluation method based on a ldquoquality assurancerdquo model in order to represent the several phases in the implementation of an e-learning experience as well as the quality criteria to be checked. Two evaluation cases are used to describe...
Different computational intelligent techniques are used for classifying data. This paper focuses on the use of rough sets as one of the techniques for classifying the students to determine candidate helpers for collaboration with peers during collaborative e-learning especially in the case of small data set size. This is done through developing MASCE which is a multi-agent system for collaborative...
This paper presents the main outputs of the Socrates/Minerva project Individualized Learning Enhanced by Virtual Reality IDENTITY 229930-CP-1-2006-1-RO-MINERVA-M. The overall project objective is to produce a high level quality learning environment in an academic European network ensuring an open access to improved educational resources, as well as to the best practices. The main project outputs are:...
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