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Traditional e-Learning system often takes the way of knowledge pull, which can easily lead to knowledge surplus. On the contrary, knowledge push can push appropriate knowledge to demander, which can improve the learning effect. Therefore, this paper designs an intelligent knowledge push system based on rule engine (IKPSRE) and focus on the key technologies such as data acquisition, rule engine and...
Using multimodality in presentations which include speech, visuals, and gestures, influences cognitive processing load and the subsequent understanding of students. However, having them produce (differing) representations of their knowledge that support descriptions, explanations and problem solving, not only aids reasoning and reflection, but gives insights into the development of the conceptualizations...
This work presents a general cognitive model for skills and concepts representation and a proposal for computational implementation. The model is intended to help bridge some of the natural problems that arise in current massive education models, through the adaptation and personalization of learning environments. The model is capable of representing rich semantic knowledge, including both, skills...
Nowadays, the whole society is undergoing transformation on resources, groups, conceptions, contents and environments of learning, however, the current e-learning system cannot adapt to this transformation. The concept of social group collaborative learning (SGCL) was brought forward in our previous work. In this paper, we present a design of social group collaborative learning system. In our design,...
E-learning aims to deliver individualized, comprehensive, dynamic learning content in real time, aiding the development of communities of knowledge. By incorporating semantic Web technologies, this paper proposes a knowledge portal with underlying distributed learning repositories to effectively support the knowledge process, empowering flexible knowledge acquiring and collecting, knowledge refinement...
Cognitive support for conceptual acquisition through reading is quite limited in current computer-supported reading environments. In this paper, we describe a new approach, the CogTool, to support the cognitive processes associated with reading. It involves the use of semantic structures and related functions to support the cognitive operations of interpretation through to the acquisition and integration...
Thanks to the attractions of the multimedia, namely interactivity and multimodality, it seems that web sites and CD-ROMs have the capacity to transmit heritage information to the public. But ultimately they miss real cognitive or educational purposes. Consequently, this article suggests enriching the conception of educational products, combining the potential of video games with the methods of representation...
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