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Japanese pop culture penetration in Indonesia, become lifestyles for many teenagers here. The fanatic fans of Japanese culture which are very dedicated to their Japanese related hobby, such as manga, anime or video games, is growing rapidly in numbers recently. They continually build a lot of communities that share the same interest of Japanese culture; therefore it is increasing interest of Japanese...
Here is presented a model of message processing using one of the leading paradigms in social psychology of persuasion as main theoretical framework: the Elaboration Likelihood Model (ELM). Adapting this dual process theory to military context and actions and more specifically psychological operations allows developing a model taking into account many message characteristics as well as specific factors...
The training content, educational, and cultural are of minimal presence in the broadcast television in Ecuador. The Organic Law of Communication and the presence of social networks that have led to the participation of the target audiences through the so-called "cultural convergence" can have an impact on changing this reality. The research analyzes the social networks Facebook and Twitter...
Many folklore of Sasak in modern age only regarded as the old myth that outdated because of the lack of a sense of pride in the local culture as a national culture. The development of information technology, especially the gaming industry which is one of the growing gaming industry is important for brain development, to improve concentration and train properly and solve problems quickly because in...
There is increasing pressure to capture of video within Higher Education. Although much research has looked at how communication technologies enhance information transfer during playback of video, consideration of technical issues seems incongruous if we do not consider how presentation mode affects information assimilated by, and satisfaction of, learners with a range of individual differences, and...
This research illustrates the importance of investigating the impact of cultural influences on Internet adoption. Two constructs related to cultural identification (national and ethnic) are elaborated based on orthogonal cultural identification theory. Another construct related to acculturation to the global culture is developed to provide a dynamic view of culture. Members of two different ethnic...
The disruptive potential of social media in generating participation and networking has been readily exploited by marketers and politicians. The power of these digital networks can be used by individuals and groups for good causes, to have a positive impact on the society at large. Social media platforms are starting to be used by citizens for promoting social causes, creating community engagement...
This exploratory empirical research looks at the impact of societal culture on organizational social media. Data from 500 organizations regarding their external use of social media has been collected and analyzed. The findings indicate that societal culture is indeed a determinator of organizational social media.
With the fast development of Internet, concept of sexual freedom is now gaining ground in east Asia, which has constituted a challenge to the local conservative culture. Sexual freedom is part of human right, but of the negative kind, and it has launched a moral war between the liberal and the conservative. The author argues that the indulgence in and popularity of sexual freedom may jeopardize cultural...
In recent decades, rapid progress in technology and changes in media environment have made it possible to convey works of art to the masses, even if it is hard to preserve the meaning of an original work of artpsilas conception. Such problems have occurred particularly with respect to several Asian nations whose works of art have a long history,since they cause concern among lovers of such artworks...
Participants (99) experienced Virtual Reality Environment (VRE) exposure in a virtual airplane, and completed a presence questionnaire. Twenty seven participants avoided viewing the virtual window, and reported lower levels of presence. Significantly more window avoiders were Arab females than any other group. Thus Arab women behaved differently in the VRE, which in turn influenced their ability to...
This paper examines the influence of culture, self-disclosure and communication media on perceptions of trustworthiness of the leadership of a virtual team using a massively multiplayer online game (MMOG). We obtained data from two main sources: a survey sent to the virtual team members in the US and China and archival data from the log-files of the MMOG. Based on a unique data set of 2245 participants...
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