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Conclusions By the second run of our new role-playing game in Miharu, we could grasp details of its effect. Our RPG has already been confirmed in its effect of giving a new viewpoint to town planning by a trial run. Adding some devices and improvements to the trial run, we could find out what type of citizens would have been aware of regional views of the town. That is, the RPG of context-discordance...
Conclusions We conducted a psycho-physiological experiment with an index of concentration to evaluate the influence of the timing of television commercial breaks on children’s attention. As the result of the experiment, it was shown that concentration, blinking, and breathing are mutually related. Furthermore, disturbing the concentration has the tendency of delaying the recovery of concentration...
Conclusions We investigated whether it is possible to find an appropriate rule in the Environment Game by utilizing GAs and NNs. To show the effectiveness of the utilization of intelligent techniques such as GAs, NNs, and others in the field of gaming, more simulation studies are needed. These investigations will be addressed in our future studies.
Closing Remarks Recent education graduates and participants of the training course have also started to use gaming simulation in processes of organizational development of school administrations. Increasingly, more appropriate learning environments are constructed in the educational system, with a great potential to create effective learning processes and to advance educational social systems. In...
Conclusion I believe that for all the participants gathered here in “ISAGA 2003” it is our social responsibility to help raise simulation and gaming research from the level of tools and techniques to one of an established science and academic discipline. I hope that all of our guests for this week in Kazusa will both enjoy the atmosphere of a Japanese traditional farm village on the one hand and academic...
Summary Through the line of reasoning presented in this chapter, I have pointed out that gaming—actor-based modeling—offers a powerful and fruitful methodology to deal with tricky social issues. However, it is not in the position to take responsibility for its contributions to solving social issues. It is not in the driver’s seat to take control of the future. Game designers and facilitators can enhance...
Conclusion Challenging projects are triggering innovation. P2M has opened a way to the heart of the labyrinth of complex business systems designed to manage missions and implement business. The methodology used is a set of interlocking principles and disciplines within particular project fields. However, it is important to apply, nurture and develop the new methodology. It is fortunate to discover...
Conclusions In this research, we have developed and illustrated an assumption model for predicting the membership of alliances among automakers that increase their scale of operation. We started with two assumptions: Japanese automakers prefer to join alliances to increase the probability of promoting the competitive power successfully, and to avoid collaborating with Japanese rivals, especially close...
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