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New technologies enable the realization of game ideas that previously only could be implemented through significant effort. This paper presents the design, implementation and verification of a generic version of the A∗ pathfinding algorithm, with the capability to navigate in multidimensional space, thereby given a 5D sparse matrix, enabling the creation of 3D worlds in computer games that could be...
Availability of commodity gaming devices for bodily input has sparked new interest in serious games for rehabilitation and the treatment of age-related diseases. This leads to the idea of creating games for the daily use to prevent the age-related loss of certain abilities. In a qualitative in-depth field study, we visited senior participants at their homes over the course of three full days. During...
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