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The focus of our paper is to describe a multi-sensory Virtual Environment (MSVE), called Shapes, which includes touch (haptic), scent and sound feedback. The touch and sound I/O creates a 3-D environment for the user, while scent feedback replaces sound feedback for the hearing impaired user. Scent also enhances the environment and acts as a catalyst during the exploration of the MSVE. The Shapes...
Within this article, we offer a new design perspective for the analysis, creation, and validation of 3D user interfaces using assistive technology as source of inspiration. While 3DUI design has matured over the last decade, many open issues remain to be solved. An assistive technology design perspective can aid: it can offer a stringent test environment to uncover issues and provides a different...
Learning how to read for deaf and hard-of-hearing children poses a few challenges that have been explored over the years by various researchers [13]. We propose an innovative solution that may enhance the way deaf and hard-of-hearing children learn to read through the use of a head-mounted-display (HMD). Through the HMD, deaf and hard-of-hearing children will be able look up unfamilar printed words...
The objective of the AccesSim project is to design a wheelchair simulator using Virtual Reality and a robotic platform to detect and illustrate accessibility issues in complex environments. In order to be efficient, the robotic platform must provide haptic and vestibular feedbacks to different profile of end users: urbanists to wheelchair users. It must be modular and adaptable to each one of them...
Virtual reality (VR) has been shown to function well as an assistive technology to physical therapy for elderly users. Elderly users are a unique user group in this field, due to their characteristics and demands. They are also a user group that can definitely benefit from VR technology, which is unfortunately a perspective that seems elude the VR community. This study explores how augmenting a manuped...
In this paper, a virtual reality for vocational rehabilitation (VR4VR) system for individuals with disabilities is presented. VR4VR aims to enable job coaches to use immersive virtual environments to inexpensively and safely assess and train the job skills of individuals with disabilities. Several key system requirements and challenges are discussed, including the need for virtual “distractor” stimuli...
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