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The Coptic monastery of Bawit was discovered in 1900, the discovery was followed by several excavation campaigns from 1901 to 1905, and then in 1913. In 2003, after a century, new excavations were undertaken every year and each time for a month. All the elements, collected as well at the time of the first excavations as during the most recent ones, enabled archeologists to build a documented corpus...
The ceiling of the gallery frescoed in the sixteenth century for the Riccardi family by Luca Giordano was reproduced full-size through a high-resolution digital mapping converted into a virtual image with anamorphic processing that allowed it to be projected on the floor. In this way, visitors were able to “walk” on the painting reproduced on the floor, experiencing a physical contact with the work,...
The museum institution deals with the study, the storage and the fruition of cultural heritage. To fulfill these functions the museum uses, as well as the opinion of experts, even the most modern technologies. In this article we present some cases in which the use of digital and virtual reality effectively contributes to increase the knowledge on cultural heritage. In the last years there have been...
November 2011 saw the opening of the exhibition “Archeovirtual” organized by CNR ITABC — Virtual Heritage Lab — and V-MusT Network of Excellence, in Paestum, Italy, under the general direction of BMTA1. The event, that was part of a wider European project focus on virtual museums, turned to be a great opportunity to show many different projects, applications and installations about Virtual Reality...
Archaeoastronomical research often suffers from lack of data about the three-dimensional situation of prehistorical monuments in their respective landscapes. In our project, we have reconstructed, in virtual models, a series of similar Neolithic monuments with alleged astronomical orientation pattern in their respective landscape. Astronomical extensions to the modelling software and to the models,...
A highly interdisciplinary group of specialists was recently involved in the development of new machinery models and contents for the Museo Leonardiano in Vinci. Virtual models have revealed themselves as extremely effective tools for initiating dialogue between history and technique; they allow quick bidirectional communication of complex concepts without the need for simplification. The study of...
This paper discusses how the Digital Hadrian's Villa Project has used virtual world technology to control the validity of a claimed alignment between the sun's position at sunset on the summer solstice during the reign of Hadrian (117–138 CE) and the tower structure at Hadrian's Villa known as Roccabruna. The conclusion is reached that virtual world technology is usefully applied in investigations...
This paper is focused on the virtual reconstruction of a portion of the naos of Temple G of Selinunte, as a case study for the definition of a method of virtual anastylosis and reconstruction of collapsed colonnades in archaeological contexts. Reconstruction is based on the combination of historical research, archaeological analysis, digital surveying, image-based modeling and laser scanning methods...
Information entities can often be described from many different points of view. In the digital domain, a multimedia environment is fit to the goal of describing, as well as a multimodal framework is fit to the goal of enjoying those information entities which are rich in heterogeneous facets. The proposed approach can be applied to all the fields where symbolic, textual, graphical, audio and video...
This paper describes a multisensory interactive virtual reality system built for the exploration of the ultra reality. First we discuss the meaning of the term ‘Ultra reality’ which was introduced at a government committee then widely accepted in relation to an activity to explore media technology in Japan. The ultra reality is recognized at a cognitive level similarly to the meta reality that is...
This paper describes our study on skillful object manipulation in virtual environments. The study deals with juggling balls and aims to implement a virtual environment in which juggling operations similar to those in the real world are possible. The juggling task requires precise ball handling and quick hand motion and the virtual environment must respond to the user accurately and quickly. This paper...
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