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This paper describes an adaptive learning system using mobile phone email to support the study of vocabulary learning. In our study we try to resolve a common problem which usually occurs in the mobile-based email or SMS language learning systems. To achieve this goal, we have adopted the methods of adaptive learning in our system, such as sending the contents to a learner following his or her interests,...
Evaluation of learning media is necessary for determining the effectiveness of the produced media. When evaluating mobile game-based learning (mGBL), conventional usability heuristics evaluations lack comprehension and difficult to be directly implemented. Therefore, heuristics evaluation strategy is proposed to evaluate specifically for mGBL. The strategy consists of four components: Game Usability,...
The availability of low-cost and powerful mobile devices and 3D modeling and visualization tools provides new opportunities for bringing innovation into mathematics education. This paper reports on the findings from a mobile geometry project pilot for middle school students designed together with teachers that consisted of outdoors and indoors activities. The aim of the project has been to design...
The wide adoption of mobile and wireless technologies allow for users to have access to learning resources and generate digital content at any location and time. An immediate implication of this latest trend is the need to create and deploy learning activity systems that offer a high level of flexibility. This flexibility can allow for the creation of adaptive activities, something highly required...
In the 2008-09 academic year, the case school initiated a M-learning (i.e. mobile learning) programme for a group of twenty P.5-6 students, who were formed into groups and worked collaboratively in an ecological study by using different kinds of technologies such as GPS, Blackberries, laptops, digital cameras and mobile phones that are blended to engage and motivate students at anytime and anywhere...
This study developed a situated writing mobile learning (SWML) based on situated learning theory. We attempted to realize whether the situated writing via mobile learning activity could improve learners' Chinese rhetoric ability which includes hyperbole, description, repetition, personification, and simile. Therefore, the purpose of this study is to empirically examine the effectiveness of the practice...
Although video sharing in web is used in learning, most video sharing services are not designed to be used as a learning application. In addition, most of these systems were designed to use via computer and with a web browser. Our solution, MoViE (Mobile Video Experience), is designed to be used in learning applications especially with mobile devices. MoViE is a social media service that enables users...
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