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Currently, a variety of the MBONE video tools provide video conferencing capabilities on different platforms and with a variety of compression algorithms. However most of these tools lack the ability to interact with other media agents that might be used during a conferencing session. Such interaction is required, for example, for achieving lip synchronisation between audio and video streams or for...
This paper describes the design of a distributed system built using Java that supports peer-to-peer communication among processes spread across a network. We identify the requirements of a software layer that supports distributed computing, and we propose a design that meets those requirements. Our primary concerns are (I) the identification, specification, and implementation of software components...
A virtual collaborative engineering (VCE) capability for integrated product and process design (IPPD) has been demonstrated which allows distributed, real-time visualization and evaluation of design concepts, manufacturing processes, the total factory and enterprises in one seamless simulation environment. Deneb's VCE dynamic simulation environment provides a capability for realistic engineering 3D...
Argues that future computing environments will be collaboration-oriented, globally distributed and computation/information-rich. These environments will be accessed via multiple interface devices. As we move from a desktop-centric computing model to a network-centric model, new approaches in the way software and data are handled will need to be developed. In this article, we outline the requirements...
In this paper, we discuss the runtime support required for the parallelization of unstructured data-parallel applications on nonuniform and adaptive environments. The approach presented is reasonably general and is applicable to a wide variety of regular as well as irregular applications. We present performance results for the solution of an unstructured mesh on a cluster of heterogeneous workstations.
The simulation of many-body, many-particle systems has a wide range of applications in areas such as biophysics, chemistry, astrophysics, etc. It is known that the force calculation contributes 90% of the simulation time. This is mainly due to the fact that the total number of interactions in the force is O(N/sup 2/), where N is the number of particles in the system. The fast multipole algorithm proposed...
The modest I/O configurations and file system limitations of many current high-performance systems preclude solution of problems with large I/O needs. I/O hardware and file system parallelism is the key to achieving high performance. We analyze the I/O behavior of several versions of two scientific applications on the Intel Paragon XP/S. The versions involve incremental application code enhancements...
In order to use networks of workstations in parallel processing applications, several schemes have been devised to allow processes on different, possibly heterogeneous, platforms to communicate with one another. The Message-Passing Interface (MPI) is one such scheme that allows for message-passing across different architectures. The MPI specification does not make provisions for the migration of a...
Evaluates the High Performance Fortran (HPF) language for the compact expression and efficient implementation of conjugate-gradient iterative matrix-solvers on high-performance computing and communications (HPCC) platforms. We discuss the use of intrinsic functions, data distribution directives and explicitly parallel constructs to optimize performance by minimizing communications requirements in...
The remote procedure call (RPC) paradigm has been a favorite of programmers who write distributed programs because RPC uses a familiar procedure call abstraction as the sole mechanism of remote operation. The abstraction helps to simplify programming tasks, but this does not mean that the resulting program's RPC-based flow of control will be anything close to ideal for high performance. The purpose...
The coming of giga-bit networks makes possible the realization of a single nationwide virtual computer comprised of a variety of geographically distributed high-performance machines and workstations. To realize the potential that the physical infrastructure provides, software must be developed that is easy to use, supports a large degree of parallelism in the application code, and manages the complexity...
Metacomputing is the aggregation of distributed and high-performance resources on coordinated networks. With careful scheduling, resource-intensive applications can be implemented efficiently on metacomputing systems at the sizes of interest to developers and users. In this paper, we focus on the problem of scheduling applications on metacomputing systems. We introduce the concept of application-centric...
We use the term ubiquitous supercomputing to refer to systems that integrate low and mid range computing systems, advanced networks, and remote high end computers with the goal of enhancing the computational power accessible from local environments. Such systems promise to enable new applications in areas as diverse as smart instruments and collaborative environments. However, they also demand tools...
Undoubtedly, multimedia electronic mail has many advantages in exchanging information electronically in collaborative work. The existing design of an e-mail systems architecture is inefficient in exchanging a multimedia message which has a much larger volume, and requires more bandwidth and storage space than the text-only messages. We present an innovative method for exchanging multimedia mail messages...
We describe a lightweight application sharing infrastructure that enables collaborative design using graphics intensive applications over low bandwidth networks. The basis of the technology employs an event driven-mechanism to share a reduced event set among multiple copies of an application executing on different workstations. This technology is referred as RES-AP (Reduced Event Set Application Sharing)...
We discuss a broadband multimedia telelearning system under development in the Multimedia Information Research Laboratory at the University of Ottawa. The system aims at providing a seamless environment for telelearning using the latest telecommunication and multimedia information processing technology. It basically consists of a media production center, a courseware author site, a courseware database,...
The goal of this work is to simplify parallel application development, and thus ease the learning barriers faced by non-experts. It is especially useful where there is little data-parallelism to be recognized by a compiler. The applications programmer need learn the intricacies of only one primary subroutine in order to get the full benefits of the parallel interface. The applications programmer defines...
Networks of workstations provide an economic solution for scalable computing because they do not require specialized components. Even though recent advances have shown that it is possible to obtain high bandwidth between applications, interconnect latency remains a serious concern. We present CNI, a cluster network interface that not only provides both low latency and high bandwidth but also efficiently...
Many parallel applications are designed to conceal parallelism from the user. We investigate a different approach where the user controls many tasks running in parallel. The idea is to let a user accomplish his goal more quickly by trying competing alternatives in parallel (or-parallelism) and by working on subgoals in parallel (and-parallelism). To help the user manage a large number of parallel...
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