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This study presents the development experience of a Reality Augmented application and discusses its utility as support tool for physics experiments simulation on mobile devices. The growing popularity of mobile devices provides a wide range of users, such as basic education students, who are the focus of this work. Using the ubiquitous computing and experimentation concepts, we report the development...
Nowadays many Universities around the world use in their student laboratories NI ELVIS and myDAQ [1, 2]. The paper present the recent developed “Student Educational Device for Electronic Applications” StudentEDEA and enlarged scale of his possible applications. StudentEDEA board, launched like final products at the NI DAY Bucharest October 2013, is one reprogrammable add-on card that can extend laboratory...
This article presents the use of remote experimentation laboratories and its application in the school context. The purpose of this educational tool is to complement the teaching and learning process and to promote learning beyond the classroom through the use of technology. Remote experimentation has been configured as an alternative to promote this learning supplement thus helping the new generation...
The last years have been highlighted by computer science evolution that has created new learning and teaching opportunities. Nowadays children, called digital natives, have a significant will to deal with technology and feel fascinated by it. This paper presents an online platform based on serious games, which intends to enhance the interest of these children, leading them into learning while they...
This work describes an experiment included in a virtual lab developed for teaching industrial robotics programming. The virtual lab is implemented with an industrial simulation software package - RobotStudio. The use of this software provides multiple functionalities blending theoretical contents with the implementation aspects of industrial robots. The experiment allows testing basic concepts in...
This paper presents an approach to lifelong education in sustainable energy technologies developed for two main groups of learners: (1) professionals from electro-mechanical (mechatronics) industry and (2) teachers/professors in technical and science programs from secondary schools. Multimedia, interactive e-learning material was prepared that both groups can use for self-education. Additionally,...
Test and debug tasks are part of the life cycle in any electronic circuit. The IEEE1149.1 infrastructure was developed to support structural test operations on electronic digital boards and was rapidly accepted. Later, to extend the same functionalities for analog and mixed-signal boards was developed the IEEE1149.4. Despite being a standard its acceptance has been slower and is relatively unknown...
Flipped classrooms use in-class time to work on learning materials that were previously explored by the students on their own (e.g. pre-recorded presentations, instructional videos, etc.). Any e-learning platform can be used to flip a classroom / course, but they suffer from an original sin — they can just as well be used to support traditional teacher-centred models, where the course site works as...
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