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In the past decade, there have been a number of notable changes in industrial software engineering, including the movement towards agility. The Agile Manifesto characterizes the term “agile”, and lists a set of principles that form a basis for agile methodologies [1], such as Extreme Programming (XP), OpenUP, and Scrum.
We are currently building a content authoring system, and we present in this paper some preliminary ideas based on which the system is being developed. The proposed system takes advantages of key aspects that made online content platforms succeed (such as Wikipedia). These aspects, such as immediacy of positive outcome, are then combined with social motivators and social organization enablers via...
It has been believed that courseware have to be digitalized first so that students could learn anytime and anyplace, while we are dealing with e-learning. The belief, to a certain extent, results from the prevalence of Internet. Therefore, we take it for granted that learners would prefer to access online contents. While most people believe the digital content enables students the capability to study...
A real-world technical challenge, called Mixed-Initiative Distributed Simultaneous (MDS) planning, has been introduced, explored and documented in a previous publication [4]. That work presented a prototype system called We-Plan, as a preliminary yet effective multi-agent solution to help human users carry out MDS planning in complex dynamic application domains. At this time, the We-Plan system has...
A 3D virtual world can be used to facilitate the exchange of information within an organization. Regardless of the type of information, users may collaborate amongst their peers, deliver company organizational updates to a large group of people, and document research. Researchers at the Air Force Research Labs Discovery Lab, a year round research and STEM internship program, have set precedence for...
Many modern information systems require some form of collaboration among peers. To address these needs, existing approaches tend to build a layer on top of traditional database technologies that implements a specific distribution model. In contrast, our aim was to integrate concepts into a database that would provide native support for data sharing while allowing developers the flexibility of configuring...
Numerous studies have explored the process of learning and its effectiveness in training and education. Training in the Emergency Medical Services (EMS) field requires a combination of approaches and techniques to acquire medical skills with unanticipated events and to develop the capability to cooperate and coordinate individual emergency activities towards a collective effort. Crisis management...
Complex networks arise everywhere. Online social networks are famous complex networks examples due to (a) revolutionizing the way people interact on the Web, and (b) permitting in practice the study of interdisciplinary theories that arise from human activities, at both micro (i.e. individual) and macro (i.e. community) level. The vast scale (Big-data) of online human interactions impose certain challenges,...
The Greyc Laboratory has designed an innovative, interoperable and evolutionary e-student smartcard environment fully compliant with the Java Card Global Platform and IAS/ECC (European Citizen Card) specification, including a smartcard management system, multiple application provider host, multiple acceptance devices and different form factor token. The IAS ECC standard allows interoperability of...
In this paper, we propose a method to recognize human body movements and we combine it with the contextual knowledge of human-robot collaboration scenarios provided by an object affordances framework that associates actions with its effects and the objects involved in them. The aim is to equip humanoid robots with action prediction capabilities, allowing them to anticipate effects as soon as a human...
Swarm robotics involves a number of simple robots that have a common task and carry it out in a collective way. In this context the collaboration among the different components is a crucial aspect, but not always it can be enacted in a direct way, i.e., by means of direct communication between components. This is because of the simplicity of the robots, but this turns out to increase robustness and...
Everyday, people upload thousand of private photos on Social Networks. Usually, these photos are available only to their social friends but, in some cases, users inadvertently allow third-party applications to access their data or, analogously, friends allow applications to access their friends' data. Hence, uploaded private pictures may also be accessed by third parties. In this paper, we introduce...
Human-robot collaboration requires to equip the robot with explicit reasoning on the human and on its own capacities to achieve its tasks in a collaborative way with a human partner.
Service robots have the potential of improving the quality of life and assist with people's daily activities. Such robots must be capable of performing multiple tasks and schedule them appropriately while interacting with people over long periods of time. In addition, the robots have to deal with potentially unknown users, handle requests that may have (critical) time constraints and perform in dynamic...
In this paper, we investigate the impact the contingency of robot feedback may have on the quality of verbal human-robot interaction. In order to assess not only what the effects are but also what they are caused by, we carried out experiments in which naïve participants instructed the humanoid robot iCub on a set of shapes and on a stacking task in two conditions, once with socially contingent, nonverbal...
Mobile payments become more and more popular and thus are very attractive targets for fraudsters. As the latter always find new ways to commit crimes and avoid detection, research in the field of fraud is always evolving. However, transactional data and feedback from existing services are lacking. This article addresses this issue by proposing a synthetic data generator. Our idea is to model the behavior...
This paper presents the idea of a tangible simulation: a computer simulation along with a coupled custom robotic interface that provides a physical representation of the simulation state and a tangible means of controlling key simulation parameters. The tangible simulation concept is prototyped in a three-body gravitational simulation using two haptic arm devices. Interface concepts for controlling...
A good adjustable control system is a system that can adapt its behaviors according to the user's state over time. While most researches in Human-Robot Cooperation focus on making the robotic system more efficient and effective in task accomplishment, we argue that very few works tried to model the human operator. In this paper, we discuss several aspects related to the human operator that we consider...
This paper explores means to increase efficiency in performing tasks with multi-robot teams, in the context of natural Human-Multi-Robot Interfaces (HMRI) for command and control. The motivating scenario is an emergency evacuation by a transport convoy of unmanned ground vehicles (UGVs) that have to traverse, in shortest time, an unknown terrain. In the experiments the operator commands, in minimal...
In a time of increasing number and severity of disasters, local, national, regional, international, continental and global cooperation and coordination are more vital than ever before. Emergency management is the lynchpin on which effective cooperation and coordination depend. By working together, a proactive plan can be formulated for future disaster management activities among the countries. Moreover,...
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