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The rapid pace of development of digital photography, 3D, and mobile technology and the wide exposure to the public experience has made it possible and desirable to begin to capture and present Cultural Heritage Sites and Artifacts in Virtual and Immersive contexts. We present several projects where we are developing the relevant technology and its application for significant and immediate use in...
Game engines can be regarded as powerful tools in the Cultural Heritage domain, not just as dissemination tools, but for managing the urban context in real time. This case-study is based on the ongoing project of Pietrabuona Castle (Pescia, Italy). It is an interesting example of a stratified historical centre, the conservation and promotion of which might benefit from using a new, integrated survey...
This paper present an application of the latest sensing technologies in the field of restoration is presented. The object of study is a Castle built in different historical periods by different hands so it has undergone changes, deformation and partial replacements. The aim of the survey is to study this issues looking for a common denominator that makes them more understandable. The results of the...
In the High Atlas Mountains in Morocco there are small towns, called Ksour, made of rammed earth that present high deterioration risk. Lots of urban centers are still in good conditions, but in the last years, due to many economical and social problems, a great part of them are disappearing. The first step of our study is based on the gathering of information about the environment of ksour architecture...
Standard tactile graphics use the unevenness and texture of a surface to convey a pictorial expression. “Thermal Sensation Tactile Graphics” aims for rich artistic expression by utilizing thermal sensation in addition to texture. Due to the hardness of the material used, however, it is difficult to draw a picture with the unevenness. This paper describes a design tool for “Thermal Sensation Tactile...
This paper presents the main tenets underlying the TIVAL project and the goals it aims to achieve. TIVAL takes as object of study one of the main representatives of the cultural heritage in Lombardia: the Certosa di Pavia. The project team is composed of experts in many disciplines that are involved in cultural heritage studies, conservation and valorization. Hence TIVAL takes as it primary driver...
3D-ICONS is a European project which will enhance the content base available to Europeana users through targeted 3D digitization of European architectural and archaeological monuments. The "3D Icons" will be selected through their listing by UNESCO on its World Heritage (WH). The project aims to complement the collections which are being made accessible to Europeana via CARARE, Europeana...
Traditional rescue archaeology has focused on the rapid excavation or the cursory documentation of endangered archaeological sites, typically in urban settings. However, when the archaeologist is in remote field situations and encounters an endangered site or a recently exposed robber's pit, little documentation is typically possible in the short time available to pursue such fortuitous projects....
By some time, the scientific community wonders about some other possible applications of 3D models to the practices of the project, the survey, the conservation and the communication. The recent and continuous developments of technology allow to design new techniques for data processing. In particular, the process of information integration involves all areas mentioned before: from BIM systems (Building...
This article presents an experience in São Paulo, Brazil, conducted on a historical house with more than 120 years with different kind of alterations (morphological and ambient decorations), difficult to explain to the common visitor. Acknowledged as an important city heritage, related to Italian immigration history in São Paulo, it's today a university house dedicated to heritage research and education...
Responsive Open Space (ROS) is a performative spatial environment integrating audio-visual composition responsive to the engagement of participants among themselves. In an interdisciplinary collaboration architects, artists, composers and computer vision specialists developed an environment where participants can enter, move around, and — through interaction with each other — experience different...
The project “Virtual Archive of Temporary Exhibitions” deals with the development of an online archive able to document, preserve and make available digital materials related to the design of temporary exhibitions and cultural events. The project, in view of a renewed interest in the theme of “project's archives”, focuses on Virtual Archives and Museums as fields of inquiry and application of Virtual's...
We aim to construct a digital display case system that effectively conveys background information about an exhibited object, and introduce our system into museum exhibition rooms. In this paper, we present a digital display case system that enables viewers to interact with an exhibited artifact in a manner that conveys its dynamic mechanism more easily than conventional approaches. Based on a field...
The creation of three-dimensional virtual models by optical technologies typically involve uncontrolled metric errors, in particular, when small high-resolution 3-D imaging systems are used to reconstruct a large object. Within Cultural Heritage, the problem of metric accuracy is a major issue and no methods are currently available for controlling and enhancing it. This paper presents a methodology...
This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed...
This article describes ongoing work and further enhancements of the Replicave2 framework, which supports museum designers creating virtual museum exhibitions by reusing 3D models and dynamically generated content. It focuses primarily on the conversion of the individual software packages included in the toolbox ViMEDEAS (Virtual Museum Exhibition Designer using the Enhanced ARCO Standard) to migrate...
This paper introduces new approaches to the educational and tourism domains of Vitoria-Gasteiz in the 16th century. Both spheres present considerable technology breakthroughs to be used in cultural heritage conservation and preservation, as well as to engage the population in cultural knowledge through serious games. The material presented in this paper concerns the transmission of cultural heritage...
This paper describes the development of the virtual scenography for the opera for choir, narrator and live electronics A Menina da Gotinha de Água. The objective of the virtual scenography was to substitute the traditional illumination and scenography systems with projections and also introduce an interactive aspect for the visual elements of the stage. The final visual result was a composition of...
In the Cultural Heritage field, thanks to the recent development of digital technologies, a large variety of sites and artifacts could benefit from their free access and promotion through the web. But despite these achievements, the high costs that are generally connected with their use often limit their widespread. As a consequence, during the last two decades, scientific research is developing new...
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