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Facial expression analysis is essential for human-computer interface (HCI). For different expressions, different parts of the face play different roles with the distinct movement of facial muscles. In this work, we propose to learn the weight associated with different facial regions for different expressions. The facial feature points are first located accurately based on a graphical model. Based...
This paper proposes a real-time probabilistic solution to the problem of camera motion estimation in a video sequence. Instead of using explicit tracking of features, it only uses instantaneous image intensity variations without prior estimation of optical flow. We represent the camera motion as a probability density which is constructed from the individual motion densities, estimated from spatio-temporal...
Human action understanding and analysis for various applications are still in infancy due to various factors. In this paper, for recognizing various complex activities, a combined cue for motion representation and later recognition is demonstrated based on the optical flow-based four directional motion history and basic energy images. Optical flow between consecutive frames are computed to create...
Intestinal motility analysis is an important examination in detection of various intestinal malfunctions. One of the big challenges of automatic motility analysis is how to compare sequence of images and extract dynamic paterns taking into account the high deformability of the intestine wall as well as the capsule motion. From clinical point of view the ability to align endoluminal scene sequences...
Visual impairment is a common problem for people worldwide. The projector-based AR technique has the ability to change the appearance of real objects, and it can help to improve visibility for the visually impaired. We propose a new framework for appearance enhancement with a projector camera system that employs a model predictive controller. This framework enables arbitrary image processing such...
Computer vision-based interfaces to games hold the promise of rich natural interaction and thus a more realistic gaming experience. Therefore, the video games industry started to develop and market computer vision-based games recently with great success. Due to limited computational resources, they employ mostly simple algorithms such as background subtraction, instead of sophisticated motion estimation...
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