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The RE@CT project set out to revolutionise the production of realistic 3D characters for game-like applications and interactive video productions, and significantly reduce costs by developing an automated process to extract and represent animated characters from actor performance captured in a multi-camera studio. The key innovation is the development of methods for analysis and representation of...
Computer vision-based interfaces to games hold the promise of rich natural interaction and thus a more realistic gaming experience. Therefore, the video games industry started to develop and market computer vision-based games recently with great success. Due to limited computational resources, they employ mostly simple algorithms such as background subtraction, instead of sophisticated motion estimation...
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