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E-learning aims to deliver individualized, comprehensive, dynamic learning content in real time, aiding the development of communities of knowledge. By incorporating semantic Web technologies, this paper proposes a knowledge portal with underlying distributed learning repositories to effectively support the knowledge process, empowering flexible knowledge acquiring and collecting, knowledge refinement...
This paper reports the feed-back from a pilot new course, proposed in 2005 and accepted in 2006 for next years at the Polytechnic University of Bucharest, Romania, Faculty of Electronics, Microsystems Specialization at master studies. The BioNEC course entitled Biodevices and Cellular Nano-Electronics is dedicated to the Biosensors, Biosignals and Biomodeling, accordingly with the European curricular...
A chief problem encountered in higher education today is the high university dropout or failure rate of students coming from secondary education. Most of them drop out in the first year of their studies which is when they are affected by the greater impact of university teaching after leaving the secondary system. This work proposes to analyze the causes of this impact on one of the subjects which...
In this research, we have analyzed the transition of the motivation of the students in the art design faculty to learn programming using the questionnaire based on the ARCS motivation model. As a result, we have found that the change of the motivation of the students had been more prevalent in the first half of the course than the second half of the course.
Questionnaire tools from open source learning management systems (LMS) present a great number of features to customize the creation and assignment of question-based online tests, but the statistical analysis featured is very limited. This paper introduces stats engine, a tool to improve test reporting in online tests. Stats engine allows the teacher to use reports as a feedback to improve test planning...
Research in e-learning has shifted in recent years its emphasis from almost purely technical aspects to pedagogy oriented interest. This shift is an indication of a positive trend which testifies to the preoccupations of teachers and educators. Nevertheless, and despite declarations of good intentions, more research effort should be made to attract more teachers towards the use of learning technologies...
Virtual learning environments, or VLEs, can offer a number of unique affordances for learning computational concepts. This paper offers three design principles for VLEs: adoption safety, immersion identity, and constructability; as well as a discussion of their implementation in one potential VLE: Second Life.
Group scribbles (GS) is an activity tool that enables the collaborative generation, collection and aggregation of ideas through a shared space. The aim of this study is to deploy GS with Tablet PCs to facilitate 12 graduate school students doing cooperative learning by the jigsaw method and to examine how GS supports the integrating the knowledge between original and expert group discussions. Results...
The widespread use of the new information technologies in the teaching sector has driven an ever faster evolution of both technological and methodological tools. The proliferation of standards and specifics for defining pedagogical models, describing resources and drawing the student profile bears clear witness to this phenomenon. However, these specifics are rarely used synergically in virtual learning...
This paper presents an educational networking architecture for integrating long-term learning processes. Learning products generated with a variety of tools can be shared and re-used across a workflow of computer supported activities. The architecture provides interoperability with heterogeneous learning tools and a configurable structure able to adapt to different learning scenarios. The architecture...
This paper is about the role of advanced educational tools in fundraising and presents a design solution meant to assess by comparative evaluation the human-machine and human-computer interactions in the case of the fundraising Robo-eLC. The software core of the gynoid robot and its elearning system have been re-modulated based on feedbacks from earlier prototype and integrated into a multimedia kiosk...
Collaborative learning models are widely used in educational institutions. These models require a high interaction level among students and are mainly oriented towards in-class scenarios. But when collaborative models are deployed in a distant scenario, user expressiveness is significantly reduced thus creating a gap that hinders the effectiveness of this collaboration. A computer-supported model...
New statistical methods allow discovery of causal models from observational data in some circumstances. These models permit both probabilistic and causal inference for models of reasonable size. Many domains can benefit from such methods. Educational research does not easily lend itself to experimental investigation. Research in laboratories is artificial while research in authentic environments is...
Many features have been proposed to evaluate examineespsila language proficiency. However, few of them are semantic based. In this paper, a novel feature for semantic scoring is presented. It is designed for a typical question type in language tests, namely reading-answering-problem. The proposed feature extraction process involves several operations: transcribing the speech data, automatically tagging...
Complex and dynamic systems are difficult to understand, and without extended training and experience people tend to misperceive these systems. Although current simulation tools illustrate what is happening in the complex systems, they lack the means to represent the narrative aspects of the exhibited behaviors in order to provide an account for the behaviors. This knowledge is embedded in the structure...
While software design patterns have been proposed for a wide variety of software domains, surprisingly little has been done to formalize an online assessment methodology. In other words, how does one assess a software engineerpsilas learning of a particular design pattern? This paper presents a framework and a tool motivated by Bloompsilas Taxonomy that extends an existing OWL ontology for design...
This paper presents an approach for closely observing the different levels of human and computer interactions during studentpsilas communication activities on computer mediated communication (CMC) tools. It focuses on how to efficiently track learnerspsila activities, along with their outputs, and to exploit the collected tracking data in order to assist participants, both learners and teachers, in...
To carry out experiments into classrooms, in order to test hypothesis or new learning tools needs to perform recurrent complex and time-consuming tasks. We propose means for setting up Web based experiments by distinguishing the experimentation perspective and the learning perspective.This paper presents the experimentation platform we have developed for the kaleidoscope network of excellence (NoE)...
The standardization of elearning environments and the design of collaboration scripts are two research areas that are acquiring a greater attention within the computer supported collaborative learning (CSCL) community. We are interested in the suitability of the standard IMS-LD for modeling collaborative learning processes. We propose a reference model and the use of a graphical notation called CIAN...
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