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During the past years the design and development of web-based educational systems for special groups of learner has attracted the attention of technology-enhanced learning community. However, although a number of e-training systems are designed to meet accessibility needs and preferences for those groups, most of them anticipate special-purpose training material and keep their training activities...
This brief paper discusses some of the factors to be taken into account in making VLEs fully accessible and usable by all disabled and non-disabled students and staff. The longer version will discuss the results of surveys of disabled students and staff using VLEs and universities and colleges providing them.
This paper follows a method to effectively provide useful visualizations of learnerspsila behavior in e-learning. The results are some interactive visualization that should provide a much more proactive way of analysis, since it requires having to pay more attention for a complete understanding of the data and also, offers more data in the same time frame and space for the user (teacher). We present...
Nowadays, many applications support the capturing of lecturing information such as speech/video and the writings on the whiteboard to integrate with the presentation slides for later access. This method provides a meaningful way to keep a piece of information presented to audience in a classroom or seminar because they usually have to spend much time on perceiving the complex concepts conveyed by...
A novel educational environment for kids with autistic spectrum disorders (ASDs), namely NOESIS, is presented in this paper. NOESIS takes into account ASD kidspsila individual characteristics (level of autism, source sensitivity, reaction target, etc), their emotional state (stress level, hyper-/hypo-tension) during their educational procedure, and creativity during guided- and self-activity (e.g...
Young adults with severe disabilities and learning difficulties (SLD) have very limited access to appropriate learning resources. Their unique individual needs and requirements prevent them from accessing traditional methods of online learning, and resources tend not to be age appropriate. The majority of SLD learners has difficulty accessing a computer with standard peripherals such as a mouse and...
Research in e-learning has shifted in recent years its emphasis from almost purely technical aspects to pedagogy oriented interest. This shift is an indication of a positive trend which testifies to the preoccupations of teachers and educators. Nevertheless, and despite declarations of good intentions, more research effort should be made to attract more teachers towards the use of learning technologies...
The traditional learning style theory is being used in the development of e-learning materials progressively. Usually the process of working with learning styles begins with the development of tests or questionnaires that are focus on determining the preferences of students to learn, and then prepare the material according to them. But once the content is implemented there is no tool to measure or...
Information and communication technologies can enhance the teaching and learning process. Especially in a distance learning setting, ICT can be used to create effective courseware and learning environments that cater individual learning needs. While numerous technologies are available for the development of educational material, the use of technology should be driven by sound pedagogical principles...
In our project, we are developing a system that helps learners in vocabulary acquirement. In the system, learners can create their own materials for mobile learning, and they can also exchange their materials. This paper focuses on a sub system, SIGMA, to share and exchange materials among learners. In addition, SIGMA enables learners to give evaluation scores and comments to all learning materials...
Searching for knowledge is an essential problem that learners face while learning. In a ubiquitous learning environment, it is difficult for a learner to find the right knowledge in time even if the source of this knowledge is very near to his physical location. Therefore, this paper presents a personalized collaborative ubiquitous learning environment in order to support the learner while doing a...
Learning objects are not a new concept, being currently produced either according to existent specifications, or in an ad hoc way. However, a system that can easily classify them for automatic storage is still missing. In this article we propose a repository of learning objects which is capable of automatic classification and categorization based on a semantic organization. The classification is based...
Learning objects with high level of aggregation are very useful as a showcase of the possibilities of the different elements that composes them. The reusability of the whole high level learning object lays on the standard packaging technology is being used. But frequently, the teacher is only interested in a selection of the components or wishes to replace some elements by other ones.In this article,...
This paper presents the results of a small-scale research project carried out in an English Higher Education institution which aimed to identify teachers' understanding of 'accessible designs' in relation to pedagogical situations where electronic resources play a significant role. Initial research suggests that, whilst programmes of learning tend to be 'constructively aligned', 'accessibility' will...
This paper briefly discusses the value of the use of different approaches and learning technologies to improve accessibility. It considers the role of assistive technology in improving the accessibility of advanced learning technologies and illustrates this by the example of subtitles, including new proposals to personalise them and represent emotional and other contextual features of speech.
This paper analyzes the behavior of students in an educational hypermedia system, with the goal of identifying correlations between patterns of behavior and studentspsila learning style. Data from an exploratory study are presented and discussed: 22 students interact with an educational hypermedia system called WELSA, having all their actions monitored and logged by the system. Behavioral patterns...
This paper presents a personalized delivery system aimed at directing the learner to the next resources that need to be accessed in order to obtain best proficiency. The analysis is performed at chapter level. A concept map is has been created for a chapter and than concepts were classified using Naive Bayes classifier. The system recommends concepts that need further study which mean either resource...
In this paper, we present an author tool to facilitate the creation of adaptive learning material to be used in handheld devices. The adaptive material uses a pedagogical approach based on multiple intelligence and fuzzy logic theory. Our main contribution is a new author tool which allows instructors to systematically build tutoring systems for groups of mobile learners; everything under a graphic...
Evaluation is one of the most important activities in the didactic materials creation since it allows developers to check if the features of created material satisfy all the requirements established at begin of its development and if that material can be an effective support to achieve the educational goals of a particular instructional situation. Its results provide relevant information for the material...
With the aim of facilitating teachers the design of units of learning and assessment, this paper proposes the use of different educational pattern types. Depending on the type of patterns, the resulting didactic materials are specified using IMS Learning Design or IMS Question and Test Interoperability extended with integrated Web2.0-like services.
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