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The advance of technology has now made it possible for learners to learn at their own pace and at the time of their choice; they have at their disposal a variety of exercises created by pedagogues that enable them to acquire particular knowledge. Therefore, creating repositories of interoperable exercises is a challenge we must answer. Here, we describe an editorial chain which allows pedagogues to...
The arrival of new technologies to universities creates new situations and problems that must be solved in order to improve the care, support and tutoring provided to students. In many cases, the communication flows between teachers and students place an excessive demand on the teacher's response capacity. This paper describes a system designed to answer automatically the questions of students, using...
Questionnaire tools from open source learning management systems (LMS) present a great number of features to customize the creation and assignment of question-based online tests, but the statistical analysis featured is very limited. This paper introduces stats engine, a tool to improve test reporting in online tests. Stats engine allows the teacher to use reports as a feedback to improve test planning...
While software design patterns have been proposed for a wide variety of software domains, surprisingly little has been done to formalize an online assessment methodology. In other words, how does one assess a software engineerpsilas learning of a particular design pattern? This paper presents a framework and a tool motivated by Bloompsilas Taxonomy that extends an existing OWL ontology for design...
Nowadays many LMSs are available providing a broad range of functionalities and services to support teaching and learning. These systems are appropriate for most common pedagogical approaches, but they are not suitable enough for collaborative and practice-based scenarios. EMLs were proposed several years ago in order to provide a general solution to this problem. Particularly, the well-known IMS...
The goal of this work is the design and construction of adaptive tutorials based on the application of algorithms for the automatic resolution of problems which can be used to automatically generate texts of a formative character, practical exercises or tests and to evaluate them.
Evaluation is one of the most important activities in the didactic materials creation since it allows developers to check if the features of created material satisfy all the requirements established at begin of its development and if that material can be an effective support to achieve the educational goals of a particular instructional situation. Its results provide relevant information for the material...
This work aims to provide the instructors of learning process specified by means of an educational language (EML) with a mechanism to modify the process definition during runtime. The paper presents the results of some experiments carried out as part of the evaluation of the envisaged solution. The core of the proposed solution is a model which allows the instructor to describe variations of the original...
In the past few years, many new development toolkits such as the Nebula2 and/or mobile technologies including the WiFi or mobileTV have opened up exciting learning opportunities on mobile devices. On top of it, new technologies continue to fuel the rapid growth of newly merged fields of research like the edutainment for educational entertainment. In a recent teaching development project, we have developed...
Advances in educational technology have enabled new forms of organizing and managing collaborative learning environments. One of the currents trends in research on Technology Enhanced Learning is the application of computer-interpretable scenarios, such as those formalized with IMS Learning Design (IMSLD), for the description and deployment of Computer Supported Collaborative Learning (CSCL) scripts...
In this paper we present a methodology for designing competency based Web search framework using ontology to acquire the learning contents that meets the individualspsila competency. We used ontology with OWL-DL to built competency ontology, content ontology and domain ontology to implement competency based contents search system. The basic ontology-based search system, however, lacks the method of...
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