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This is a major question for everyone involved in introducing technological innovations in education. Governments in many countries are trying very hard by providing finances and industry on the other hand giving award and equipment in order to introduce ICT innovations in the education sector in a large scale. We can see pockets of ongoing innovations in the introduction of technology in education...
The didactic utilization of the conceptual obstacles constitutes an alternative approach for the design of learning situations in science education, in order to produce a conceptual change and overcome them. Adopting this positive perspective, a relative theoretical background is initially presented in this paper. It is then followed by the presentation of the prototype namely GeoDist (Greenhouse...
Web-based learning environments are extensively used nowadays. At the moment of designing, implementing and managing e-learning courses, there have to be defined guidelines that guarantee the quality and excellence of these processes as well as controls of evaluation that assure the above mentioned quality. In this respect, in the LMS (learning management systems) the teacher has not got tools for...
"Lemat" is an acronym for Libro Electronico de Matematicas, which means Electronic Book of Mathematics. It is a project developed by a group of teachers at secondary school and university levels, with two main objectives: the design, testing and implementation of new models of teaching strategies based on new technologies and focused on student learning, creating digital contents of mathematics...
Young adults with severe disabilities and learning difficulties (SLD) have very limited access to appropriate learning resources. Their unique individual needs and requirements prevent them from accessing traditional methods of online learning, and resources tend not to be age appropriate. The majority of SLD learners has difficulty accessing a computer with standard peripherals such as a mouse and...
This paper describes the findings of a comparative study looking at how children with different types of disabilities can take advantage of the use of ICT to support them in their learning experience.
Collaborative learning models are widely used in educational institutions. These models require a high interaction level among students and are mainly oriented towards in-class scenarios. But when collaborative models are deployed in a distant scenario, user expressiveness is significantly reduced thus creating a gap that hinders the effectiveness of this collaboration. A computer-supported model...
This paper discusses a persona based approach for investigating user engagement with synthetic characters. It presents a study of 75 participants who engaged with FearNot! a 3D virtual school populated by synthetic characters involved in scenarios related to exploring strategies for coping with bullying. Participants created character persona posters for FearNot! characters. Analysis of these posters...
In distance learning, the intervention of an adviser is essential for coaching the students. In this modality there are no space and time restrictions: the students have control over when and how they carry out their lectures and the adviser is responsible for responding to all their questions. Often the advisers are unable to answer immediately because of the amount and diversity of questions made...
Designing learning software for a special target group should not only focus on the pupils but also on the teacher. A successful development of a computer supported learning environment for pupils with cognitive disabilities should not only fulfil the special needs of the pupils. Using computers for everyday teaching has also to take into account teacherspsila possible lack of technical competence...
Primary music education introduces children to the world of sound and music. For some children, however, auditory process disorders (APDs) act as a barrier to the comprehension of the sound elements, like rhythmic motives, variations, etc. The effect of APD in music perception is often neglected within classroom activities. This paper tries to shed light upon this effect, by focusing on duration comprehension...
This paper presents some experiences of learning with computers in a preschool setting. The MEDEA framework (a Spanish acronym of Methodology and Tools for the Development of Intelligent Environments of Teaching and Learning) is used to define the activities and construct the user models. The result is an environment that has been installed in the classroom as a new resource and which has been used...
The paper presents some research results of the ongoing EU project UNITE (FP6 IST-26964, 2006-2008). One of the distinguishing features of the project is the investigation of sustainability and degree of deployment of projectpsilas results through the creation of the UNITE network of schools (NoS). The UNITE NoS provides a social and environmental basis for the investigation and validation of the...
This paper describes the use of the synchronous cyber classroom with multiple participants from multiple locations and time-zones in socially networked learning communities around the world. It reports enhanced cognitive function, higher participation and lower attrition rates, and collaborative teaching and learning during facilitated synchronous sessions. Data was drawn from a seven year trial of...
Mooshak is a Web based tool for conducting programming contests and programming tutorials. It is used in educational institutions and corporate training centers. The codes collected during a programming lab session/contest can be used for driving other programming related exercises. These exercises measure the studentspsila programming ability. This paper proposes kinds of exercises using Mooshak...
Reflection is important for learners because it helps them develop critical thinking skills, thereby enhancing their learning performance. A Web based learning system was developed to investigate whether the use of different types of prompts and peer assessments would help learners to improve their reflection levels. One hundred and fifty seven students from the university were involved. The students...
In this paper we present a digital learning ecosystem model, which similarly to nature ecosystems consists of species, populations and communities interacting with each other and with the environment. We believe that this model can help the design of new learning tools especially during the inception phase.
Online learning communities are gradually altering the traditional learning style of people because of the pervasiveness of the Internet. The environment of the online learning community has been formed gradually as more and more people join Web sites and learn from each other. A total of 436 senior high school students in Taiwan participated in this research. To test the hypotheses of this research,...
This paper discusses the Bettypsilas Brain system and our ongoing work on developing a suite of tools that assist students and teachers in classroom learning in science domains. We describe the design and implementation of the system using a client/server architecture, and the initial responses of the teachers to the tools we have developed. Future enhancements and additions to the suite of tools...
The main objective of the CONNECT project is to create a pedagogical framework that attempts to blend informal and formal learning and to situate learning in real-world contexts. The introduction of a technologically advanced approach for learning by connecting a wide range of learning environments (school, home, science museums, research centers, science thematic parks and exhibitions) and the bridging...
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