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The following topics are dealt with: multimedia books; education; collaborative system; programming and networking environment; social-cultural-organizational aspects.
Gerontechnology is a new field which combines gerontology with technology to support elders in five ways: prevention, enhancement, compensation, care support, and research. Using a four layer model of a human, we examine theories, approaches, and technologies that can be used to address the needs of elders on each of these layers. Current gerontechnology applications primarily focus on the model's...
We present a new basic metaphors and concepts for authoring environments by distinguishing between content and form. By distinguishing between planning the scope of action (content) and the act of storytelling (form) we provide multimedia authors with means to plan complex, but still consistent stories and to develop new and more sophisticated formats how to tell their stories. These new metaphors...
Special training is vitally important to detect and correct autism in children 2-4 years old. In order to achieve this goal, critical training needs to be performed in a speedy and efficient manner. We are developing an evaluation, training and measurement system for 2-6 years old autistic children using Squeak and EToys.
Relevance has so far been a major evaluation criterion in information retrieval. Treating context of search results as first-class user information needs, we explore a new direction of search in the light of information comprehension, which is a new dimension of relevance criteria. In this paper, we argue that it is entailment relations that enable the modeling of media comprehension at the conceptual...
This paper proposes a group mapping mechanism for a 3D blog system that enables system to more systematically and effectively support collaboration on the Internet. The 3D blog system enables users to interact with a 3D model, annotate any spot on the model, and publish the annotations in a blog entry along with viewpoint information, making it easier for the user to communicate with other people...
Introducing technology as a sustainable means of creating, connecting, and collaborating reveals the need to carefully consider subtle aspects of deployment strategies and support in remote regions. In order to comprehensively address both cultural and technical issues for educational infrastructure, we consider two elements to be key: (1) a staged deployment approach, involving both educators and...
This paper discusses the challenges inherent in distributed education and presents the development of a distance education environment to meet the needs of educators and geographically dispersed students at Lulea University of Technology in northern Sweden. The design rationale and experiences from teaching in the environment are discussed. During the course of the research, several prerequisites...
In this paper, we describe the networking and distributed systems challenges and opportunities that are present in adoption of information and computing technology (ICT) in the developing world, and illustrate connections between these challenges and current distributed systems and networking research programs. We suggest that this agenda form a core element of the ambitious program of network experimentation...
Usability issues in programming languages and associated environments are the topic of multiple studies, which led to the creation of many innovating programming systems where the user is the center of the design process, allowing non-programmers to create programs without understanding the underlaying concepts. In this paper, we describe the V-Toys system which add visual programming to the EToys...
In this paper, we propose skip Delaunay network (SDN), which is a scalable geographic network that connects computational entities or nodes in a 2D space by constant P2P hop counts. SDN has a hybrid structure of hierarchical logical networks and Delaunay networks, both of which are generated by P2P communications among nodes. It enables, GeoUnicast to specified points, Geo Multicast to regions, as...
This paper, referring to a work in progress, describes functional elements of the user interface of a Virtual World that may provide an important contribution to the process by which primary teachers and pupils collaborate in negotiating spatial configurations of educational spaces (classroom, playground, set for a theatre play, etc.). We have observed this process and some of its inherent difficulties...
Active content in multimedia documents helps the reader to grasp the implications of nonlinear and complex systems that are difficult to understand in a text-based description. The readers are able to make their own experiments by changing the underlying rules of these systems. The multimedia authoring environment Sophie has limited capabilities for authoring active dynamic contents. For that reason...
In large-scale trade shows, there are two kinds of connections dependent on interests of attendees: connections between attendees and booths, and that between booths and booths. The large-scale-ness, however, prevents the establishment of these connections because each attendee cannot obtain the entire information on all of his interesting booths. In this paper, we propose a personal navigation system...
Sophie is an easy-to-use authoring tool that enables its users to combine various media into a new kind of book. With SophieServer, an extension to Sophie, it is now possible to share Sophie Books with readers all over the world. Readers can share their knowledge and discuss their insights with the community. For that, virtual book-clubs offer guided tours that can be prepared, attended, commented,...
In this paper, we propose a collaborative guidance system which provides information extracted from a shared photo collection based on a user's context. The user's gaze history is used to determine the user's situation in the real world. In our proposed system, we use a photograph viewpoint logging (PVL) system, which was previously developed to record the real world as photographs with viewpoint...
Nowadays people can store various information in their personal devices because of development and popularization of electronic devices. Though the information can include the valuable contents for others, it remains in the devices unless the users take actions such as "sending." We are doing research on an environment called Urban Memories to distribute the valuable information stored in...
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