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BML realizers are complex software modules that implement a standardized interface –the BML specification language– to steer the behavior of a virtual human. We aim to promote and test the compliance of realizers that implement this interface. To this end we contribute a corpus of example BML scripts and a tool called RealizerTester that can be used to formally test and maintain adherence of realizers...
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarchies, thus they need mesh dependent translation vectors which prevent other sources of motion (i.e. skeletal animations, MoCAP, SMAs etc) from being applied to the skinned mesh. In this paper, we propose a new and fast method...
With the advances in remote sensing, various machine learning techniques could be applied to study variable relationships. Although prediction models obtained using machine learning techniques has proven to be suitable for predictions, they do not explicitly provide means for determining input-output variable relevance. We investigated the issue of relevance assignment for multiple machine learning...
We present a hybrid rendering scheme that explores the locality of visibility at the cost of extra storage and prefetching, and makes a tradeoff between image quality and rendering efficiency by using textured level-of-detail (LOD) meshes. The space is first subdivided into cells. For each cell, inside objects are rendered as normal while outside objects are rendered as textured LOD meshes using projective...
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