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In clinical practice, upper extremity motor impairments are commonly assessed with disease-specific, subjectively scored and low-resolution rating scales that often do not consider the variations in tasks and environment that are essential aspects of daily life. Augmented reality (AR) systems with contactless tracking of the hand and upper body offer opportunities for objective quantification of motor...
Advances in technology offer new opportunities for a better understanding of how different disorders affect motor function. In this paper, we explore the potential of an augmented reality (AR) game implemented using free hand and body tracking to develop a uniform, cost-effective and objective methods for evaluation of upper extremity motor dysfunction in different patient groups. We conducted a study...
Advances in technology offer new opportunities for a better understanding of how different disorders affect motor function. Our aim is to explore the potential of augmented reality (AR) using free hand and body tracking to develop engaging games for a uniform, cost-effective and objective evaluation of upper extremity motor dysfunction in different patient groups. Based on the insights from a study...
For a better understanding of how different diseases (e.g. neurovascular diseases, neurodegenerative diseases, and musculoskeletal pain conditions) affect human motor function, a uniform, standardized and objective evaluation is a desirable goal expressed within the clinical community. We explore the capabilities of an augmented reality (AR) game that uses free hand interaction to facilitate an objective...
When developing serious games relying on spatial placement tasks in Augmented/Virtual Reality (AR/VR), having an accurate depth perception of virtual objects is highly important. It even becomes essential when such games are used for assessment of motion disorders. Patients should be able to naturally interact with the virtual and augmented environment and to perceive the correct 3D position of objects...
In the clinical community there is a need for assessment tools that allow for objective, quantitative and valid measures of motor dysfunction. In this paper, we report on the design and evaluation of a serious game that engages patients with Parkinson's disease in upper extremity (hand/arm) movements. The game employs augmented reality to show virtual movement targets, i.e. candies falling from a...
For the clinical community, there is great need for objective, quantitative and valid measures of the factors contributing to motor dysfunction. Currently, there are no standard protocols to assess motor dysfunction in various patient groups, where each medical discipline uses subjectively scored clinical tests, qualitative video analysis, or marker-based motion capturing. We investigate the potential...
Currently, each medical discipline involved in assessing motor disorders in various patient groups is using subjectively scored clinical tests, qualitative video analysis, or cumbersome marker-based motion capturing. This extended abstract investigates the potential of a serious game implemented as an Augmented Reality (AR) application to facilitate objective, quantitative and valid measures of the...
More than 10 years ago, Olson and Olson [1] analysed technology support for virtual co-location. They came to the conclusion that distance matters and that the analysed technology is not mature enough to enable virtual co-location. Olson and Olson stated that even future technology will struggle to enable virtual co-location, as providing awareness among co-workers and enabling co-reference as well...
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