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This paper presents an adjustable knee mechanism for walking assistance devices for the elderly to provide physical gait assistance. The adjustable knee mechanism can assist in flexion/extension motions of the knee joint and compensate for the transitional movements of the knee in the sagittal plane as well as aligning the frontal plane. In order to compensate for the center of rotation, the proposed...
This paper proposes a new concept called “a flexible exoskeleton” and presents the design of a wearable walking assistance device to provide physical gait assistance for the elderly. To overcome some limitations of previous wearable walking assistance devices, 3 novel mechanisms are proposed: 1) flexible thigh frames that withstand the designated load direction, 2) an adjustable flexible hip brace...
This paper presents a novel flexible sliding thigh frame for a gait enhancing mechatronic system. With its two-layered unique structure, the frame is flexible in certain locations and directions, and stiff at certain other locations, so that it can fît well to the wearer's thigh and transmit the assisting torque without joint loading. The paper describes the basic mechanics of this 3D flexible frame...
This paper presents a novel self-aligning knee mechanism for walking assistance devices for the elderly to provide physical gait assistance. Self-aligning knee joints can assist in flexion/extension motions of the knee joint and compensate the knee's transitional movements in the sagittal plane. In order to compensate the center of rotation, which moves with the flexion/extension motion of the human...
This paper introduces a wearable device which performs function of swinging chair with worn status on the legs. The users with the proposed device can sit in anyplace and experience the stable swing motion. The device is designed to maintain the stability within the stable swing region while moving back and forth by external forces or user intension. The coupled motion between ankle and knee provides...
This paper presents a framework to generate dynamic walking for biped robots. A set of self-stable gait primitives is first constructed. It is done by 1) representing parametric gait primitives, 2) utilizing state-dependent torque control, and 3) doing numerical optimization that takes into account the complex multi-body dynamics with frictional contact forces. Dynamic walking to follow the arbitrary...
We propose a balancing control framework for a torque-controlled biped robot, Roboray. Roboray has two 6 DOF legs and torque sensors are integrated at all the leg joints. It has a new cable-driven joint module as a pitch joint drive, which is highly back-drivable and elastic. Using these hardware characteristics, we propose a new balancing control algorithm. This algorithm is the combination of gravity...
We propose a control framework for dynamic bipedal locomotion with compliant joints. A novel 3D dynamic walking is achieved by utilizing natural dynamics of the system. It is done by 1) driving robot joints directly with the posture-based state machine and 2) controlling tendon-driven compliant actuators. To enlarge gait's basin attraction for stable walking, we also adaptively plan step-to-step motion...
Modern technology has made it possible to instill greater realism in computer games; however, most of the current game environments still need to better reflect the real world. In particular, most Non-Playable Characters (NPCs) are limited by a restricted range of reactions within the playing parameters of the game, which can be boring for the players. As a result, the players may quickly lose their...
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