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With its interactive feature that infuses fun to motivate its users, games have been considered useful to engage the current batch of Generation Z students. With games based learning methods such as digital game based learning, serious games and more recently gamification. Yet, with the increasing tasks of teachers nowadays, the use of gamification; game elements in non-gaming context, has been gaining...
Project based learning has been structured as a result of the rapid use of technology in education. Its applications, capitalizing on technological advancements, have received increasing attention, in tandem with 21st century learning. It began to play a role in the implementation of teaching methods, including flipped classroom, that integrate technology into teaching and learning. Flipped classroom...
Creative thinking is an aspect that should be given priority in the process of preparing a student to master higher-order thinking. It is particularly required, when an individual is in a situation to diversify the solutions of a problem to keep up with the current requirements. The process of acquiring creative thinking requires an environment that responds spontaneously for a solution. By using...
Gamification is a new form of approach that is being looked into in the world of education. With its game elements that relates to the needs of the current generation of users whose life is entangled in the world of technology. Yet the use of technology is not a one size fits all deal; thus it is important to identify how certain gamification elements influences students. This is vital point that...
Independent students who are capable of learning by themselves are hard to find nowadays. Normally, most of the students would require some motivation to learn; either from their peers, teachers or parents. Self-motivation is an ability to do what needs to be done, without influence from other people or situations. Therefore, self-motivation plays a crucial role in the students' knowledge attainment...
The rapid growth of technology has sparked a revolution in the world of education. The use of technology plays an important role in learning and teaching nowadays. However, the use of technology without applying proper pedagogy will not have a big impact. Flipped classroom is one form of pedagogy that stems from the proliferation of technology. Flipped classroom, which is formed from one of the blended...
The latest learning methods of 21st century emphasizes on student-centered learning and the use of technology in teaching. Flipped Classroom is one of the latest pedagogies that give attention to active learning through the use of technology as an intermediary in learning and teaching. In contrast to the traditional method where the teacher use ‘chalk and talk’, Flipped Classroom emphasizes on learning...
The ability to think is a complex process as it requires us to use our mental capacity to resolve a problem. Malaysian Secondary school students involved with the assessment of Trends in International Mathematics and Science Study (TIMSS) 2011 and Programme International Student Assessment (PISA) in 2012 could not meet the standards that have been set by the Ministry of Education (MOE) seeing as Malaysia's...
The use of educational software in teaching and learning Science, Mathematics and English are encouraged among teachers. The Ministry of Education (MOE) has provided teachers with a variety of software to achieve the objectives and goals of teaching and learning Science, Mathematics and English and also helped students to master Mathematics and Science concepts easily. The purpose of this study was...
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