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Scientific applications (SciApps) are broadly used in all science domains. For more accurate results, they have been increasingly demanding computational power and extremely agile networks. These applications are usually implemented using numerical methods presenting well-behaved patterns to exchange data across its computing nodes. This paper presents SpateN, a tool that exploits the spatial communication...
The paper presents a framework to support human skill acquisition of game tactics (e.g., chess playing). We argue that cooperative work for defining heuristic constituents carried out by a learner should be alternated with simulated competitions to provide a formal, rating based feedback during the training phase. Firstly, our general definition of tactic concepts is bound to heuristic knowledge formalisations...
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