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We have developed a robot with a new control mechanism in order to collect information on flying robots in multiple fields. We aimed for a function that could rotate the tilt angle continuously and without limit and a function for flying maintaining any desired tilt angle with a structure that could efficiently use the thrust generated by the propellers. We devised a mechanism that connected two bicopter...
This paper presents a control approach to express muscle-tendon complex in a musculoskeletal humanoid robot. Kenshiro is a full body tendon driven humanoid robot and is designed from the data of average 14 year old Japanese boy. By winding wires by motors we can express the contraction of muscles, and in this paper we introduce novel actuation system realized by integrating “Tension controlled Muscle(TCM)”...
Human knee joint has a yaw-axis rotational DOF and a locking mechanism called screw-home mechanism. We focus on this mechanism and implement it to a musculoskeletal humanoid through hardware design. The importance of developing a knee joint with screw-home mechanism is that such a joint is capable of working yaw-axis properly and generating enough pitch joint torque for supporting whole body motion...
This paper presents a design methodology for humanoid upper limb based on human anatomy. Kenshiro is a full body tendon driven humanoid robot and is designed from the data of average 14 year old Japanese boy. The design of his upper limb is realizing detail features of muscles, bones and the adhesive relation of the two. Human mimetic design is realized by focusing on the fact that joints are being...
Musculoskeletal humanoid has robot-model errors because of muscle elasticity or elongation. This leads to low accuracy and repeatability in joint position control. In particular, this is a serious problem during high-load motions. In this paper, we propose and implement its compensation methods for generating motions in the presence of robot-model errors. One of the control methods presented is a...
Many robots need body calibrations when their physical parameters are changed. This is because their motions are created with absolute variables such as links position and orientation. In this paper, we propose two methods using the musculoskeletal humanoid Kojiro. First, we apply a body control method with a Jacobian map between muscle space and work space, which is made with relative variables....
We have developed and studied musculoskeletal humanoids. Our goal is to realize a more human-like humanoid as a real human simulator, which has the same muscle and joint arrangements as human's and can do natural and dynamic motions as well as humans. Especially, it is very challenging to design musculoskeletal structure which can contain a large number of high powered muscles. Now, we design new...
In order to know human dynamics, humanoid as a human body simulator is increasing its importance. Such humanoid is expected to have human musculoskeletal structure as close as possible. From this viewpoint, we are trying to create new musculoskeletal humanoid which has detailed human imitating structure, such as bi-articular muscle, muscle arrangement, joint structure and so on. In this paper, we...
In this paper we propose a “Direct-Mapping Method” and describe a wearable device which has a similar muscle arrangement as a tendon-driven humanoid robot. This device has linear-encoders as many as the muscles of the robot to control, and they are arranged like the robot's muscle alignment.
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