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In our study, we will look at how the substantial context-embedded authentic tasks had been done under a high-interactive gaming structure in classroom basis. We analyzed the difference of intrinsic motivation (enjoyment, perceived competence, pressure, etc) and learning effectiveness between team players and individual players in the game-based learning environments.
Students' affections in learning have a significant impact on engagement and learning outcomes. When students have negative emotions, they usually do not learn well. But current e-learning systems often lack many features of profound affection, and fail to provide suitable emotional interaction. In this paper, we evaluate some studies of affective interaction e-learning systems. We also proposed our...
In recent years, combining the empathic virtual human with the learning system is one of the most popular topics. However, there are few studies on designing pedagogical agents which have different empathic strategies to interact with learners. In this paper, we have described our approach to design an interactive empathic agent with different empathic strategies. We created an empathic interaction...
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