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This paper describes work in progress on automatic generation of “impact sounds” based on physical modelling. These sounds can be used as non-speech audio presentation of objects and as interaction-mechanisms to non visual interfaces. In this paper especially we present the complete physical model for impact sounds “spherical objects hitting flat plates or beams.” The results of analysing of some...
Perceiving crowd emotions and understand the situation is vital to control the situations in surveillance applications. This paper introduces the evolution of methods for crowd emotion perception based on bio-inspired probabilistic models. The emotions have been perceived both in an offline and online manner from the crowd. We focus on the perception of emotion from crowd behavior and dynamics. The...
In this paper, we present a new approach to facilitate test subjects to achieve a high level of presence in a long haul flight simulator. The approach not only addresses the likeness of the static infrastructure, but also highlights the importance of integrating the dynamic services, such as flight attendant service, flying simulation service, etc. with the static infrastructure to create a dynamic...
Music is ubiquitous in our daily life. People actively or passively listen to music at different locations and consciously or non-consciously experience it as a form of emotion expression. In this paper, we present a new location and emotion aware web-base interactive music system. It aims to provide the user preferred music with location and emotion awareness. The system starts recommendation with...
In this paper, we present a new user heartbeat and preference aware music recommendation system. The system can not only recommend a music playlist based on the user's music preference but also the music playlist is generated based on the user's heartbeat. If the user's heartbeat is higher than the normal heartbeat which is 60-100 beats per minutes (age 18 and over) or 70-100 beats per minutes (age...
Air travel is becoming increasingly more accessible to people both through the availability of cheap flights and because the airlines are now able to cater for individuals of all ages and disabilities. Air travels, especially for long haul, may cause both physiological and psychological discomfort to passenger. Passenger comfort is clearly a main factor in user's acceptance of transportation systems...
In this paper, we present a software architecture support for biofeedback in-flight music systems to promote stress free air travels. Once the passenger sits in a seat of a flight, his/her bio signals are acquired via non intrusive sensors embedded in the seat and then are modeled into stress states. If the passenger is in a stress state, the system recommends a personalized stress reduction music...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynamics, a combination of replicators and piecewise models to account for multi-state problems. We formalize this promising proof of concept and provide definitions for the notion of average reward games, pure equilibrium cells...
Several views on man-machine interaction are possible to measure usability attributes: 1) the interaction-oriented view, 2) the user-oriented view, 3) the product-oriented view, and 4) the formal view. Two different possibilities of measurement within the product-oriented view are introduced in this paper. Different types of user interfaces can be described and differentiated by the concept of "interaction...
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