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Objective
We investigated the relations between psychopathic traits and fear enjoyment.
Method
In Study 1, 140 undergraduate participants (62 men, 78 women) watched the footage of video game play meant to induce either excitement or fear, rating each on positive/negative adjectives. In Study 2, 150 undergraduate participants (94 women, 56 men) rated valence (positive/negative) of 20 sets of morphed...