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A computer vision based marker localization and identification approach for educational game interaction was studied. The main idea of this approach is that the position and poses information of the marker in the handheld device is tracked by the static camera. Then the operation such as pick up or put down a virtual objects is based on the position and poses information of the marker. In this way,...
The advancement of mobile device and wireless communication technologies has a great influence on the design concept of learning activities. The effects of new technologies on learning have also been widely discussed. In this research, we attempt to integrate field study into the digital mobile learning model, and build a mobile learning environment with both physical and virtual resources. The investigation...
Location-based adaptive mobile learning utilizes a unique feature: location awareness of mobile devices in regards to other online learning to implement location-based functionalities or features to create adaptive and collaborative learning in mobile learning environment. There are many important research issues and technical challenges in the location-based adaptive mobile learning systems, including...
Traditional game-based learning is widely used as pedagogy to motivate students more and attract them in learning process. Digital game-based learning is a new trend in instruction. With high-tech equipments we are able to bring novel experience to learners. Both of game-based learning strategies are with their own advantages. However, the previous difficulty of game-based learning is to integrate...
In this paper, we use the concept of game-based learning and ubiquitous learning to help science experiment learning in elementary school. After the experiment we found the scores of two groups are almost the same but the behavior and attitude toward the science experiment are quite different. Student who learning in the formal ubiquitous learning environment thinks experiment progress is an extension...
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