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This paper presents a free hand interface for modeling virtual terrains in an augmented reality environment. A secondary contribution of this work is to present a study of a set of suitable gestures that allows the manipulation of virtual terrains interactively, using augmented reality markers and the Leap Motion Controller. To demonstrate the study, an application was developed to allow the user...
This work proposes a new method to automate the calibration of multiple fiducial markers distributed over an Augmented Reality scene, in order to obtain stable relations, mainly among markers that will never be visible in a same video frame. The main feature of the method is to maintain all relationships between markers in each video frame. These relationships will be updated during calibration in...
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