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Community energy systems, which rely on demand-side self-organisation of energy distribution, can encounter situations in which demand exceeds supply, and unless the community members schedule energy usage by and between themselves, there will be a blackout. This is effectively a collective action dilemma typically modelled as a repeated game and analysed using Game Theory. In this paper, we investigate...
We observe that SmartGrids are an example of a crossover point where cyber-physical systems meet socio-technical systems. However, control of this crossover point, in the form of a peer-to-peer platform, is a contentious issue. We argue that if the platform is ‘closed’ it can lead to an asymmetry in the distribution of power and information that can inhibit successful collective action. Instead, an...
Down's syndrome (also known as trisomy 21) is a genetic disorder caused by the presence of a third copy of chromosome 21 in a baby's cell. With education and proper care the quality of life of these people can be improved, and with the right support people with Down's syndrome can have an active role in the community. In this paper we examine how a virtual reality serious game, the EnCity game, could...
Smart grids for decentralised Community Energy Systems (dCES) can be simulated by Serious Games in which players use social networking and visualisation of Ostrom's principles to achieve collective action. Social Mpower is an interactive game designed to inform, aware and motivate energy consumers towards energy efficiency. Emphasising on the concepts of collective awareness and self-organisation,...
Synchronised and coordinated individual behaviours and actions in a socio-technical system could lead towards successful collective action. We present the design and implementation of a Serious Game, in which players have to self-organise the distribution of energy resources, which helps provide collective awareness, a prerequisite for collective action.
Autonomous and autonomic systems have proved highly effective for self-management of resource allocation in open, distributed computer systems and networks. The operation of such systems is, not unexpectedly, hidden from human users. The key question is how self-organising mechanisms for common-pool resource management be successfully transferred to resolve corresponding problems in socio-technical...
Integrating social and sensor networks can transform big data, if treated as a knowledge commons, into a higher form of collective awareness that can motivate users to self-organize and create innovative solutions to various socioeconomic problems. The Web extra at http://youtu.be/xSoAvMNZSL8 is a video in which author Jeremy Pitt expands on his article "Transforming Big Data into Collective...
Given that SmartGrids focus on the demand-side and are predicated on consumer participation, we propose an innovative user-infrastructure interface for SmartGrids, in which information visualisation for comparative feedback and new affordances for the Smart Meter are integrated within a virtual environment for a Serious Game. Moreover, in the context of a micro-Grid, we seek to encapsulate aspects...
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