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Im SFB Advanced Computational Design werden Entwurfswerkzeuge und ‐prozesse durch multi‐ und interdisziplinäre Grundlagenforschung entwickelt. Das Ziel ist, durch eine neue Generation von Computational‐Design‐Methoden höhere Entwurfsqualität und effizientere Prozesse in Architektur und Bauwesen zu ermöglichen. Die Forschung wird in drei Bereichen durchgeführt: Entwurfsmethodik (A1), visuelle und haptische...
Major challenges in the simulation of pedestrians are the realistic behaviour of agents, realistic appearance and variety, and how to conveniently define larger crowds of pedestrians. In this paper, pedestrian behaviour in buildings is analysed and structured in order to develop a behavioural model for buildings with high pedestrian flows. Observing pedestrians at a larger train station is used as...
Reliving the medieval past is an important economic factor in Europe, physically as well as digitally. The broad public interest in the Middle Ages is still continuing, including all aspects of medieval life and culture, in media and as events on historical sites. Also the gaming community has a strong affinity towards medieval contents which is clearly visible in numerous popular titles and an ever-growing...
Architecture was perceived for many centuries as the design of static buildings that will last for extended periods of time, with static changes or additions at most. Traditional design tools reflect this approach. Kinetic architecture, however, defines a kind of architecture that incorporates dynamic properties which accommodate for environmental or utilization changes. The integration of mechanics,...
Traditional Balinese architecture is based on ancient Bali-Hindu philosophy which can be observed in traditional built environments on Bali. The underlying architectural principles are very complex containing intrinsic “parametric rules” based on both a philosophical and a building tradition. The parameters are in relation to the religious belief system as well as being derived from the bodily dimensions...
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