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This paper presents a new depth estimation method for multiview systems with arbitrary camera locations. The method exploits the graph cuts method, where vertices of the graph represent segments used for controlling the trade-off between the quality of depth maps and the time of estimation, while preserving the original resolution of a depth map. Moreover, the inter-view consistency of the depth maps,...
This paper presents the temporal enhancement of the graph-based depth estimation method, designed for multiview systems with arbitrarily located cameras. The primary goal of the proposed enhancement is to increase the quality of estimated depth maps and simultaneously decrease the time of estimation. The method consists of two stages: the temporal enhancement of segmentation required in used depth...
In the paper we present a method for increasing the quality of views synthesized with typical Depth-Image-Based Rendering (DIBR) view synthesis algorithms. In the proposed idea the resolution of input real views and corresponding depth maps is doubled before the view synthesis. After the synthesis, the resolution of a synthesized view is downsampled back to the original resolution. This approach is...
In the article we deal with the problem of camera positioning in sparse multiview systems with applications to free navigation. The limited number of the cameras, though makes the system relatively practical, implies problems with proper depth estimation and virtual view synthesis, due to increased amount of the occluded areas. We present experimental results for the optimal positioning of the cameras,...
In free-viewpoint television, high-quality depth maps are substantial for a virtual view synthesis for free navigation purposes. In this paper, we propose a new method of depth map quality improvement and resolution increase. Our method is intended for low resolution depth maps acquired through estimation using multiview video. The proposed depth map quality improvement is based on segmentation of...
The paper presents the concept of a practical free-viewpoint television system with purely optical depth estimation. The system consists of camera modules that contain pairs or triples of cameras together with the respective microphones. The camera modules can be sparsely located in arbitrary positions around a scene. Each camera module is equivalent to a video camera with a depth sensor and microphones...
The paper considers the influence of a lossy compression of multiview video on the quality of estimated depth maps. We have encoded a set of views with commonly known compression techniques used in compact IP cameras: HEVC (MPEG H part 2 / H.265), A VC (MPEG 4 part 10 / H.264) and MPEG 2 part 2 / H.262. Basing on the decoded data we have estimated depth maps and rendered a set of the intermediate...
In the paper, we propose a new method for the virtual view synthesis called as Multiview Synthesis. In our approach, virtual views are synthesized using two neighboring real views, but the disoccluded areas are not inpainted, but filled by the information from the further real views — additional views, traditionally not included in the view synthesis. The whole synthesis is performed with triangles...
The paper reports the hitherto obtained results of the research project that deals with scene representations that are suitable for free navigation around the scene. These scene representations are acquired from a limited number of cameras located around the scene. The project is aimed at the development of an efficient compression technology and the experimental environment for testing such technology...
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