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Applying Internet of Things (IoT) technology to art can open up new possibilities for the interaction between systems and humans. In this study, interaction between appreciators and fine art was realized using Ion technology. Raspberry Pi, a low-cost credit card-sized single-board computer, was used to enable appreciators to change animations displayed onscreen in fine art using physical movement...
Many collision accidents between operators and machine tools are reported. However, no effective way of preventing these accidents has been proposed to date. Therefore, the authors propose the implementation of a danger decision by measuring the human posture and face direction. By performing a danger decision, the authors aim to realize the effective prevention of collision accidents. The posture...
In this study, we estimate gaze direction using the relationship between the face and eyes. The face and eyes are divided laterally and in lengthwise direction. We set up an object laterally and in lengthwise direction and measured the face angle using a Kinect sensor, which is range image sensor, when gazing at an object. The angle of the eyes is fixed at the angle of the object and grasp of the...
This paper presents a system to support learning within museum for children as a novel application of Kinect based human sensing system. The system measures the physical movement of the learner using a Kinect sensor, and provides a sense of immersion in the paleontological environment by adapting the surroundings according to these movements. As the first stage of this project, we have developed a...
In this paper, the relationship between visual attention and eye blinking is described. In our experiment, we observed blinking when a subject performed a task. We determined that the subject's visual attention functions during the task by electrodermal activity. Experimental results showed that blink rate decreased when the subject's visual attention was engaged. On the other hand, blink rate increased...
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