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Surrounding autonomous embedded devices are in a constant expansion. The advent and the rise of Internet of Things (IoT) enable these objects to take a giant step forward, especially regarding their large scale deployment in real-world applications of the everyday life. A significant part of these objects are battery-powered and energy-dependent. Thus, energy is a critical resource which greatly complicates...
A huge number of connected objects are expected to be deployed over the coming years in various areas of everyday life. Many of these objects are energy-constrained and depend on a battery. Thus, energy is a critical resource that limits a large scale deployment, and greatly complicates the development of the embedded software on these objects. Hence, the ability to measure and finely profile the...
Open and Distance Learning platforms are more than systemis delivering pedagogical resources. They require mechanisms for the enactment and coordination of pedagogical modules and learning activities. A common solution to express learning paths in learning management systems (LMS) can be the use of Educational Modelling Languages (EML). The next step will be the enactment of these models. For that...
The Web of Things (WoT) defines the idea of addressing and requesting any surrounding connected device through web applications. These devices are for a large part, tiny, wireless and mostly battery-powered. Therefore, energy represents a critical limiting resource for their large scale deployment in real life applications, such as smart cities or smart buildings. Consequently, the ability to measure,...
This paper presents the design and evaluation of a system for pervasive learning at the workplace in the domain of the retail industry. The user driven design of the prototypes and the field trials have enabled to put in light the design dimensions of such a solution : resources, activities and environment. We will show in this paper how these dimensions affect the overall solution.
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