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This paper discusses facial expressions and gestures of Filipino students while doing a series of programming exercises. It was found that Filipino students are facially expressive throughout a programming session especially while typing, with the most common facial expressions being the widening of the eye, raising the brow, dimpling, pressing or sucking the lip, and opening the mouth. It was also...
This paper discusses the extraction of film structure features from action films to build an arousal curve. The arousal curve is used as training data for building a Hidden Markov Model for predicting the rating of a movie. Evaluation of the model resulted in a 70% accuracy, which shows that there is some form of correlation between the structure of a film and its perceived rating. Interesting similarities...
This paper describes the design and development of Polarity, a gamified web application used to collect data for building a sentiment corpus. It discusses the advantages of using a gamified approach over other methods of data collection, and also outlines the design challenges and issues that are present in the implementation of such an approach.
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.