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In this work we present a study about usability experience of users in a cyber-archeological environment. We researched how they explore a realistic 3D environment in Virtual Reality (VR) through archaeometry conventional techniques. Our objective is to evaluate users experiences with interactive archaeometry tools with archaeologist (not a VR expert) and compare results with VR experts (not an archeology...
The Augmented Reality applications differ from conventional in many ways such as add virtual objects in real scenes and, commonly, use markers for interaction. The unconventional way of interaction of these applications become the evaluation of usability essential. This paper presents the evaluation of usability of augmented reality applications based on heuristics of Nielsen, ISO 9241-11 and heuristics...
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