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The recent proliferation of Massive Open Online Courses (MOOCs) has initiated a plethora of research endeavors revolving around new pedagogical methods in higher education. Integrating MOOCs in blended learning can be beneficial in different ways for both learners and instructors. In this position paper, we aim to provide a brief and comprehensive review about the challenges that higher education...
Requirements gathering are an important aspect of application development, especially when users are people with special needs. Traditionally, this process is being conducted using conventional methods, such as interviews, workshops and questionnaires. These approaches, however, are unable to grasp the full context when collecting data from the communities of people with special needs, mainly because...
At the time when we are debating the Internet as a human right, an access to basic online information is a challenge for blind and visually impaired community. Steps taken for their digital inclusion, such as, the Web Content Accessibility Guidelines (WCAG) are often insufficient. In this paper we present initial requirements gathered during three workshops organized with various stakeholders coming...
Proprietary software solutions are extensively deployed through multiple platforms including desktop, web and mobile devices. Such systems are in many cases closed, thus making it difficult for software developers to expand and create additional features to these systems. Recent research in the field of web and mobile technologies indicates that open systems are more successful than those based on...
This paper presents the design, implementation and the overall lifecycle of a software system that includes mobile and web components and that evolved having the following aspects in mind: (1) System Requirements and Architectural Design, (2) System Implementation and Deployment, and (3) System Assessment and Usability Testing. During the three years of development efforts three software prototypes...
In this paper, we present our efforts related to the implementation of the prototype that utilizes gesture based interaction for supporting collaborative explorations of visualizations in technology-enhanced learning activities. The prototype enables the visualization of different types of geo-tagged content and sensor data collected using mobile devices. In order to test the novelty and interactivity...
In this paper, we present our efforts in relation to the evaluation of an interactive web-based visualization tool developed for supporting environmental sciences learning. The tool enables the visualization of different types of geo-tagged content and sensor data collected using mobile devices. It also utilizes APIs that provide multiple visual representations of the data set. These representations...
The latest developments in mobile technologies have increased the possibility for users to generate digital content at any location and time. In this paper we present our current research efforts related to the ability to enhance digital content that emerge when mobile devices are used to support different learning activities. We believe that these emerging learning objects should be enriched with...
Recent advances in mobile, wireless, and sensor technologies provide new possibilities for supporting learning activities that can be spatially distributed and incorporate different physical and environmental sensory data. In this paper, we present our technical efforts in relation to the design and implementation of mobile and web applications that integrate sensory data used to support inquiry-based...
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