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Much work is under way within the resource management community on issues associated with grid scheduling upon dynamically discovered information. In this paper we tackle the problem by exploiting a bio-inspired resource discovery mechanism, where information is provided by ant-based lightweight mobile agents traveling across a grid network and collecting data from each visited node. We start by providing...
Many current evolutionary algorithms suffer from a tendency to prematurely lose their capability to incorporate new genetic material, resulting in a stagnation in suboptimal points. To successfully apply these methods on increasingly complex problems, the ability to generate useful variations leading to continuous improvements is vital. Nevertheless, there is a major difficulty in finding computational...
Resource management and scheduling has proven to be one of the key topics for grid computing. Nowadays, the resource management field is subdivided into low-level and high-level approaches. While low-level resource management systems normally concern the scheduling activities within a single virtual organization, high-level schedulers focus on the large scale resources utilization with unstable resource...
The object-oriented modelling of interactive multimedia applications in the SMO-ITV approach is designed to suggest a methodology of using a multimedia objects within a framework for configuration and management of a smart multimedia object (SMO). It also enables multimedia software developers to create comprehensive analysis and design models of multimedia software. The main purpose of this paper...
Network resources management issues in complex and dynamic scenarios require decentralized solutions and adaptive systems to face critical and unattended situations. Bio-inspired techniques such as swarm intelligence algorithms, have proved to be robust and suitable for managing tasks like routing, load-balancing or resource discovery. In this paper we describe Solenopsis, a framework for the development,...
The main purpose of the research and development activities presented in this paper is related to the content development techniques for the ITV. It deals with the development of a real-time immersive and interactive TV show based on a DVB-MHP technology. It is basically a TV quiz that can be played from home thanks to virtual avatars that simulate the behaviors of the players. In fact, the immersive...
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