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This paper presents the results of an experiment measuring the effect of four different input devices on overall task performance for desktop virtual walkthroughs. The input devices tested are: a keyboard, a mouse, a joystick and a gamepad. The results indicate that the participants completed the tasks in significantly less time and distance travelled with the mouse than with the three other input...
This paper presents the results of a formal experiment that compared three bimanual travel techniques for desktop virtual walkthroughs, each having a different number of degrees of freedom (DOF) for the control interface. When compared in a primed search task, results indicate that the use of a 4-DOF interface with integrated pitch control provides a more realistic travel experience by allowing full...
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