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Haptic simulations strive to provide users with realistic renditions of virtual environments but often struggle to display convincing rigid constraints or impacts. They generally utilize a proxy representation of the physical haptic device inside the virtual world to detect collisions, enforce constraints, and compute feedback forces. Traditional implementations are quasi-static and do not...
Model mediated teleoperation allows users to interact with a remote environment via a local rendition to mitigate the effects of large communication delays. As the slave encounters an environment a model is identified, transmitted to the master, then haptically and graphically recreated. Particular attention must be paid to the user interface when model information is updated, to avoid confusion or...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.