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The orchestration of collaborative learning processes in face-to-face physical settings, such as classrooms, requires teachers to coordinate students indicating them who belong to each group, which collaboration areas are assigned to each group, and how they should distribute the resources or roles within the group. In this paper we present an Orchestration Signal system, composed of wearable Personal...
This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experiences in museum-like settings. The system facilitates remote collaboration by allowing groups of learners to communicate through a videoconferencing system and by allowing them to simultaneously interact through a shared...
We present the first version of an electronic dictionary( http://vis.upf.edu/CDVS/dic2.aspx ) where designers can find pictures to represent abstract concepts. It aims at the expressiveness and variety of visual expressions for abstract concepts. This dictionary is driven by an automatic knowledge extraction method, which elicits pairs of abstract concept and picture from corpus. The extracted visual...
Speech prosody has traditionally been analyzed in terms of acoustic features. Although visual features have been shown to enhance linguistic processing, the conventional view is that facial and body gesture information in oral (non-signed) languages tends to be redundant and has the role of helping the hearer recover the meaning of an utterance. Though prosodic information in face-to-face communication...
The concept of the Massive Multiplayer Online (MMO) game is well established, with several multimillion euro productions (such as World of Warcraft and Eve Online) demonstrating the appeal of the genre. Yet few, if any, of these games bring any aspect of real-time, real-world data into the game. Sporting events, such as the Barcelona World Race sailing regatta, increasingly provide such live real...
Nowadays professional journalists create and edit broadcasting materials inside newsrooms that are characterized by an intense and multivariate flux of information. Within these settings, the journalists have difficulties keeping up with the evolving geopolitical picture of events developing in the world and how it relates to the topics of their interest. In this paper we present AmbientNEWS, an ambient...
We present a Remote Multi-touch Collaborative Environment that integrates videoconferencing in an immersive shared space. The proposed solution supports synchronous remote and co-located interactions of two or more users sharing the same virtual workspace. Two applications, that incorporate 2D and 3D shared space, have been developed.
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