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Augmented reality (AR) enables users to overlay new information over the real environment, allowing them to get a clear perception of physical systems or even to interact with them. AR is a powerful and promising tool in many areas, including engineering‐related ones. Therefore, it has aroused growing interest in engineering education. The main objectives of this study are to examine engineering students'...
Online experimentation available through web collaborative platforms is a valuable tool for students in science and engineering courses looking for skills to be part of the driving force behind Industry 4.0. However, the user's virtual presence on this type of tools demands that their educational value be carefully assessed. This work presents a case study in which students of a Mechanical Engineering...
The Universidade Júnior, Junior University, is a pioneering initiative of University of Porto taking place during July, since 2005. At the Faculty of Engineering of University of Porto different activities are regularly offered in many of its nine departments and oriented for STEM areas also concerned with trying to contribute to foster young students into these areas. The use of emerging technologies...
This study examined possible relationships between self-assessment scores provided by students for a laboratory exam compared with the scores assigned by the instructor. Six years' worth of paired scores were analyzed, along with other variables such as time in the degree program, sex, test performance, final marks, and whether the student had enrolled in the course more than once. Statistical analysis...
This work analyzes how K12 students and engineering freshmen have been using a haptic device to feel the elastic force on a spring. In particular, results on the motivating potential of such a learning tool are shown and the answers to conceptual questions about the spring elastic constant and Hooke's law are analyzed. It is clear from the results that both groups of students found the activity to...
This Work in Progress (WIP) paper analyzes the motivation of high school students and teachers to use a free online Augmented Reality (AR) application as a tool for learning/teaching basic concepts of direct-current (dc) circuits. The work also analyzes how students predict, observe and explain phenomena, such as open/closed circuit and parallel and series components. The results show that such an...
The present paper describes the authors personal commitment in providing an education, research and development lab with a 3D printer. This facility has been an incentive to students' activities. It has been possible to benefit from production functional prototypes timely. The use of the 3D printer technologies in promoting research and development activities at undergraduate level is reported. The...
Electricity fundamentals, as is the case of direct current or DC circuits, are still a problem among secondary school and even freshman university students. On the other hand youngsters are proficient users of emergent technology items. Having these features in mind the work presents different augmented reality approaches to DC circuits in order to contribute to attenuate these difficulties and to...
This paper presents an exploratory study about educational potentialities of an augmented reality (AR) application developed for DC circuit fundamentals. Particularly the study aims to characterize student involvement using the application as well as its use as an additional experimental tool and to characterize how students perceive their experience and their learning through the use of this AR application...
This work describes the demonstration of a virtual system performance for conveying the concept and for familiarizing with straightness evaluation. The demo will be also complemented with other small case studies under development, resulting in augmented reality applications that enable the user to explore the details of each experiment for training or educational purposes.
Universidade Júnior provides 11 to 17 years old secondary school pupils with the opportunity to get in touch with university life by offering an action packed variety of learning experiences during 5 weeks in July and September. This very busy and varied offer requires careful preparation which involves mentoring activities that are developed at two levels: between faculty and the junior tutors and...
Engineering education is facing a changing world in which how one thinks is becoming more important than what one thinks; that is, our course content is important but constantly changing and we need to help students learn how to think about that content. One instructional strategy that shows promise is the use of concept mapping, a learning activity that requires students to explain their understanding...
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